Search found 32 matches
- Tue Jan 05, 2016 8:28 pm
- Forum: Support and Development
- Topic: Ambient Particle Systems
- Replies: 2
- Views: 2386
Ambient Particle Systems
I've been wondering for awhile how to implement an ambient particle system, and it's something I've never seen a tutorial for. Some games have little glowing orbs just floating up and side to side slowly on some levels. I'd imagine weather like snow, rain, or sandstorms could also be implemented wit...
- Mon Dec 28, 2015 11:52 pm
- Forum: Support and Development
- Topic: Either my tiled STI is broken or im an idiot
- Replies: 15
- Views: 6572
Re: Either my tiled STI is broken or im an idiot
Have you looked at the example project for STI? I originally had problems with it but the code in the example set me straight.powerII wrote:i got some help and have the issue fixed but a new one has arisen, it says that setfenv requires a number but gets nil
- Mon Dec 28, 2015 11:49 pm
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 15875
Re: What is your background?
I'm 28, my background in programming is fairly limited. About 11 years ago I took a class in high school that I did terribly in and I tried to follow a C++ book after that but that venture failed miserably. Most likely I did poorly when I was younger due to laziness. A few weeks ago I did some Lua t...
- Mon Dec 28, 2015 11:26 pm
- Forum: General
- Topic: Is this OOP?
- Replies: 10
- Views: 8023
Re: Is this OOP?
Wow thanks rmcode! So basically in your example because you say that "self = GeometryObject.new()" it applies the values of anything under "self" in that function(GeometryObject.new) to the function you are creating(Ball.new). That's pretty cool. I could probably use this to stre...
- Mon Dec 28, 2015 9:37 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1814
- Views: 1799906
Re: What's everyone working on? (tigsource inspired)
I said I would share a screenshot of SPACE CHOW! when I felt it was ready to have eyes laid upon and here it is! I'll also tell you guys a little about the state it's in currently, the backstory, and my plans. I was reluctant to share this much but I love this community and you guys have helped me a...
- Mon Dec 28, 2015 8:56 pm
- Forum: General
- Topic: Is this OOP?
- Replies: 10
- Views: 8023
Is this OOP?
I have always struggled with understanding what OOP is, which probably sounds silly to a lot of veteran programmers. I first started coding trying to learn C++ many years ago and I never got to fully understanding the language, then(still a long time ago) I took a class in Visual Basic but only lear...
- Sun Dec 27, 2015 12:24 am
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5623
Re: Several Game files
@S0lll0s
Not sure if I'll do that but I can definitely see the reasoning behind it, thank you!
Not sure if I'll do that but I can definitely see the reasoning behind it, thank you!
- Sat Dec 26, 2015 11:51 pm
- Forum: Support and Development
- Topic: I am a Lua and Löve beginner and I have somethings I need
- Replies: 3
- Views: 2916
Re: I am a Lua and Löve beginner and I have somethings I nee
I'm not sure why you want shaders if you are just trying to move on from very basic games like the one you included in your post. You should probably be focusing on learning things like animation, movement techniques(wall grabs, sliding, double jumping, crawling, etc), attacks/weapons, UI/UX, items,...
- Sat Dec 26, 2015 11:33 pm
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5623
Re: Several Game files
I'm making a game right now where I am eventually going to have a metric #%$& ton of levels, but right now I just have a menu and tutorial. I am doing my gamestates currently by just using a variable where 0 = title screen, and 1 = tutorial right now and then it will move on to 2 = level 1 and s...
- Thu Dec 24, 2015 9:02 pm
- Forum: Support and Development
- Topic: I'm looking for help with making bullets in LÖVE
- Replies: 9
- Views: 5387
Re: I'm looking for help with making bullets in LÖVE
Wow, thanks for all the work especially on christmas eve, have happy holidays. If it helps at all my bullet code is now working, the github link is above if you want to look at the whole code for my engine but keep in mind you may need different values than me my game is a platformer and I have phy...