Search found 4 matches
- Wed Dec 16, 2015 12:30 am
- Forum: General
- Topic: Overhead view type framework?
- Replies: 4
- Views: 2951
Re: Overhead view type framework?
Awesome, these will come in handy. Thank you.
- Tue Dec 15, 2015 3:03 pm
- Forum: General
- Topic: Overhead view type framework?
- Replies: 4
- Views: 2951
Re: Overhead view type framework?
I see this thread has a few dozen views and no replies, so maybe others are interested in the same thing? I stumbled upon this github user and it looks like he's written some pretty cool tools (collision detection, visual postprocessing, etc...): https://github.com/vrld/ and an audio manager: https:...
- Mon Dec 14, 2015 9:22 pm
- Forum: General
- Topic: Overhead view type framework?
- Replies: 4
- Views: 2951
Overhead view type framework?
Hi everyone. I'm new to Love2D, and I figured I'd sign up for the forum and get some help from you nice folks. I'm currently trying to write a game with a top down perspective while using the orthogonal type map from Tiled. I've gone as far as getting the tiled map loader to work, some movement, and...
- Mon Dec 14, 2015 8:41 pm
- Forum: General
- Topic: Lua vs Java?
- Replies: 20
- Views: 19716
Re: Lua vs Java?
I'm not familiar with any engines that use Java for their scripting. Although there is Minecraft... Java was developed to be a cross platform language for making applications. It takes care of a lot of the memory management stuff that you do in C/C++ (C# does the same thing with memory [garbage coll...