Search found 8 matches
- Tue Jan 03, 2017 9:36 am
- Forum: Libraries and Tools
- Topic: Classy - Middleclass Inspired, But a lot faster
- Replies: 12
- Views: 12219
Re: Classy - Middleclass Inspired, But a lot faster
There's another Classy, by the way: https://www.love2d.org/forums/viewtopic.php?f=5&t=82027 Considering I haven't worked on Classy for a while now, and have a much better implementation of its style of classes coming soon (soon being whenever I get off my butt and get it ready for release), I d...
- Sat Jul 30, 2016 12:08 pm
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 51530
Re: [WIP] LovePSP - LOVE support for PSP system!
We now have native code execution on the Vita, with the latest firmware (3.60), via HENkaku.
Maybe this could be modified to compile for Vita and continued?
Maybe this could be modified to compile for Vita and continued?
- Fri Apr 01, 2016 5:43 am
- Forum: Libraries and Tools
- Topic: [Lib] Classy - a C++ esque class and struct implementation
- Replies: 7
- Views: 5544
Re: [Lib] Classy - a C++ esque class and struct implementation
Overhauled the inheritance functionality, it is now used like this: class "ExampleClass" { -- Class constructor ExampleClass = function(self) print "Hello, world!" end; -- Sample method MyMethod = function(self) print "ExampleClass MyMethod" end; } class "Inheritan...
- Wed Mar 30, 2016 3:31 pm
- Forum: Libraries and Tools
- Topic: [Lib] _L_U - access locals and upvalues via tables
- Replies: 2
- Views: 1745
Re: [Lib] _L_U - access locals and upvalues via tables
Fair point you have there, I'll probably add some optimizations to it later on.
Also yeah, it's intended for debugging, although it has other possible uses I guess.
Also yeah, it's intended for debugging, although it has other possible uses I guess.
- Wed Mar 30, 2016 1:57 pm
- Forum: Libraries and Tools
- Topic: [Lib] Classy - a C++ esque class and struct implementation
- Replies: 7
- Views: 5544
Re: [Lib] Classy - a C++ esque class and struct implementation
I've taken a brief look at Squirrel, although other than Lua, I've only ever embedded AngelScript into my projects.
- Wed Mar 30, 2016 1:00 pm
- Forum: Libraries and Tools
- Topic: [Lib] Classy - a C++ esque class and struct implementation
- Replies: 7
- Views: 5544
Re: [Lib] Classy - a C++ esque class and struct implementation
In my opinion it distracts/confuses more than what helps. Fair enough, I can see where you're coming from. My primary drive for creating this library was that I simply preferred the way classes are done in C/C++ esque languages, and wanted to be able to do it in Lua. It's heavily a matter of opinio...
- Wed Mar 30, 2016 12:57 pm
- Forum: Libraries and Tools
- Topic: [Lib] _L_U - access locals and upvalues via tables
- Replies: 2
- Views: 1745
[Lib] _L_U - access locals and upvalues via tables
https://github.com/DaZombieKiller/_L_U This is another old library of mine, that I decided to completely re-do today. It adds an _L (locals) and _U (upvalues) table to Lua, similar to _G. It's intended for debugging, but may be useful for other purposes. Note that _L and _U cannot be used to declare...
- Wed Mar 30, 2016 11:43 am
- Forum: Libraries and Tools
- Topic: [Lib] Classy - a C++ esque class and struct implementation
- Replies: 7
- Views: 5544
[Lib] Classy - a C++ esque class and struct implementation
https://github.com/DaZombieKiller/classy Classy provides a C++ esque class and struct implementation for Lua, offering the following syntax: class "ExampleClass" { -- Class constructor ExampleClass = function(self) print "Hello, world!" end; -- Sample method MyMethod = function(s...