Search found 19 matches
- Mon Jun 25, 2018 4:25 am
- Forum: Support and Development
- Topic: Possible to run LOVE2D entirely from TTY? (console)
- Replies: 2
- Views: 2371
Re: Possible to run LOVE2D entirely from TTY? (console)
I've tried disabling both modules and setting t.window to nil, but it still gives me an error asking for a graphical server
- Mon Jun 25, 2018 1:32 am
- Forum: Support and Development
- Topic: Possible to run LOVE2D entirely from TTY? (console)
- Replies: 2
- Views: 2371
Possible to run LOVE2D entirely from TTY? (console)
A while ago I asked if there was a way to run LOVE2D without a window and I was told that it's possible, and I tried and it can indeed be done :awesome: However, as I was developing a server for a multiplayer game, I tried to run it on a Linux server and I got an SDL error saying that it required a ...
- Wed Jan 10, 2018 12:00 am
- Forum: Support and Development
- Topic: How to ensure an action is performed 60 times a second?
- Replies: 2
- Views: 2646
How to ensure an action is performed 60 times a second?
So, I'm working on a networked game and I need some data to be stored 60 times a second. Right now I'm only calling a function every love.update(), but I know that's not gonna work because framerate can vary a lot. I've thought of doing it so a counter adds the delta time to a variable, and every ti...
- Wed Dec 20, 2017 3:35 pm
- Forum: Support and Development
- Topic: Making a custom build of LÖVE that can be run on CLI?
- Replies: 4
- Views: 2953
Re: Making a custom build of LÖVE that can be run on CLI?
Damn, I feel dumb now glad to hear it's so easy though, thanks a lot! And I don't think I'll use io.read, but I'll keep that in mind.
- Wed Dec 20, 2017 1:27 pm
- Forum: Support and Development
- Topic: Making a custom build of LÖVE that can be run on CLI?
- Replies: 4
- Views: 2953
Making a custom build of LÖVE that can be run on CLI?
I'm developing a multiplayer game and I want to know if it's possible to build a version of LÖVE that doesn't show any window, allowing it to be run in a command line. I would need to do this to run the servers, as I'd rather not have to port all of my game to plain Lua and figure out a new way to u...
- Mon Jan 02, 2017 2:19 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 458553
Re: "Questions that don't deserve their own thread" thread
So I'm currently following this tutorial: https://gamedevelopment.tutsplus.com/tutorials/how-to-write-a-smoke-shader--cms-25587 It's for JS but since it uses GLSL I'm trying to port the shader and code. However the shader is supposed to change values over time by using a buffer texture, but I haven'...
- Fri Jul 15, 2016 3:24 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 458553
Re: "Questions that don't deserve their own thread" thread
Well, that's the problem, the new canvas won't go any higher than 800x600, even if you resize the screen
EDIT: Nevermind, it was a completely unrelated issue. Already fixed it
EDIT: Nevermind, it was a completely unrelated issue. Already fixed it
- Fri Jul 15, 2016 12:37 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 458553
Re: "Questions that don't deserve their own thread" thread
How do I make it so I can keep my game pixel-perfect scaled 2x at any resolutions? I've tried with Canvases and HUMP.camera, and it can draw, but I can't manage to change the size of the canvas any higher than the resolution the window had when I created the canvas first. Even if I create the canvas...
- Sun Jul 10, 2016 6:52 pm
- Forum: Support and Development
- Topic: Grease/ENET not working
- Replies: 4
- Views: 2710
Re: Grease/ENET not working
Yeah, server is launched before the client. I have tried switching the update(dt) functions so the server updates before the client and vice versa but I get the same result. I used netstat and noticed that the 1337 port is used both with an UDP and ENET server when the game is launched, so, at least...
- Sun Jul 10, 2016 6:18 pm
- Forum: Support and Development
- Topic: Grease/ENET not working
- Replies: 4
- Views: 2710
Re: Grease/ENET not working
Ah, yes, it returns err, "Could not connect"