Those are really cool projects. I'm not against HTML5, but the converter I was talking about could convert .love files to .swf. That way, I would be able to post these games on other sites, or use them on my own.
Anything like that for LOVE currently?
Search found 13 matches
- Sat Oct 29, 2016 8:11 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1080282
- Thu Oct 27, 2016 8:39 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1080282
Re: Distributing your games (making a .love file)
When browsing through the forums, I've come come across some old exporter that exports .love files to Flash files. However, It seems development has since stopped and does not work with 0.10.0 (or 0.10.1).
Any chance of a resurgence?
Any chance of a resurgence?
- Sun May 22, 2016 2:27 pm
- Forum: Support and Development
- Topic: High-Contrast Windows theme affecting LOVE
- Replies: 4
- Views: 4410
Re: High-Contrast Windows theme affecting LOVE
I'm not sure what you mean by "constant updates", but all my programs with a lot of moving images and such worked perfectly fine in High-Contrast mode. Yeah, it could be just a problem with my computer, but whenever i attempt to play a LOVE game, or even something like that lerp.love file...
- Sat May 21, 2016 9:56 pm
- Forum: Support and Development
- Topic: High-Contrast Windows theme affecting LOVE
- Replies: 4
- Views: 4410
High-Contrast Windows theme affecting LOVE
Hey forum, I think I may have come across a bit of a problem. Can you all do me a favor, and anybody who has LOVE and Windows 8 (or 7, Vista) just go to "Personalize" , and enter any High-Contrast mode. Then, simply try to run any LOVE2D program that requires constant updates. Just tell me...
- Mon Apr 18, 2016 12:54 am
- Forum: Support and Development
- Topic: Table.remove removing things twice
- Replies: 6
- Views: 6173
Re: Table.remove removing things twice
Hi there. Removing elements DURING iteration is done by going backwards: for i = #t, 1, -1 do if some condition then table.remove(t, i) end end So don't use "ipairs" if you are going to remove elements. Also, the code is a little bit confusing, I suggest changing the first function to: --...
- Sun Apr 17, 2016 2:42 pm
- Forum: Support and Development
- Topic: Table.remove removing things twice
- Replies: 6
- Views: 6173
Re: Table.remove removing things twice
Make sure when you remove the enemy that you remove it's index from the remove enemy table other wise it will repeatedly remove the enemy at index 3 or whatever. for i,v in ipairs(remE) do table.remove(ta, v) remE[I] = nil end While this is very helpful, it doesn't solve my problem. I'm thinking th...
- Sun Apr 17, 2016 8:55 am
- Forum: Support and Development
- Topic: Table.remove removing things twice
- Replies: 6
- Views: 6173
Table.remove removing things twice
Well, I've seem to hit a bit of a snag. You see, when developing a mini-game of sorts, I decided to have the number of enemies be randomized, each spawning into a table, and being subsequently removed when the enemy comes in contact with a "bullet". However, the collision function that's s...
- Fri Apr 08, 2016 12:57 pm
- Forum: Support and Development
- Topic: Anyone need help with small projects?
- Replies: 19
- Views: 9458
Re: Anyone need help with small projects?
Just wondering - what kind of computer do you have exactly? You should be able to run basic LÖVE games on a raspi even, so your pc would have to be extremely old to perform that bad I think he's the one who mentioned on some other thread his video card is glitchy, and stuff simply doesn't run well....
- Tue Jan 26, 2016 10:49 pm
- Forum: Support and Development
- Topic: [SOLVED]Interactive dialog and character naming
- Replies: 2
- Views: 2885
Re: Interactive dialog and character naming
Welcome to the forums fam! I Think I can help here! Basically this is what it will look like local utf8 = require("utf8") function love.load() --Because i'm lazy gr = love.graphics kb = love.keyboard name = "" nameinput = "on" end function love.textinput(t) if nameinput...
- Wed Dec 16, 2015 8:08 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140488
Re: HUMP - yet another set of helpers
Thanksbobbyjones wrote:For room one you did self:whatever it should be room1:whatever.