Search found 4 matches

by Klobo
Mon Dec 21, 2015 11:21 am
Forum: Support and Development
Topic: attempt to call global 'require'
Replies: 4
Views: 2435

Re: attempt to call global 'require'

Solved. It was a loop of require between 3 files..

The post can be closed.
by Klobo
Mon Dec 21, 2015 12:11 am
Forum: Support and Development
Topic: attempt to call global 'require'
Replies: 4
Views: 2435

attempt to call global 'require'

Hi all, quick stupid question. I've been programming happily and running the program normally and then suddenly I got this error (wich never happened before) Error: main.lua:2: attempt to call global 'require' (a string value) stack traceback: main.lua:2: in main chunk [C]: in function 'require' [st...
by Klobo
Wed Dec 09, 2015 10:34 pm
Forum: Support and Development
Topic: Path following - like on rails
Replies: 2
Views: 2011

Re: Path following - like on rails

I solved my problem... there were some rounding errors but yes thank you for the small program it is exactly what I was looking for

Thanks again!
by Klobo
Wed Dec 09, 2015 6:53 pm
Forum: Support and Development
Topic: Path following - like on rails
Replies: 2
Views: 2011

Path following - like on rails

HI all, I'm new here and new in game development. I'm looking for a way to make shapes (objects) follow a curved path and turn at the same time. To make it more simple, I have a square grid with defined nodes. I already implemented the code that makes the object follow waypoints but they cannot turn...