Search found 8 matches

by napolux
Wed Jul 27, 2016 7:57 pm
Forum: Support and Development
Topic: Performance issues
Replies: 1
Views: 2108

Performance issues

I'm in the process of creating a tetris clone (YAY!). I'm now at a point where I can move pieces around, but I begin to see performance issues with points where I reach the low 4/5 FPS and of course this can't be acceptable. I'm pretty new to Löve, but I was wondering if I'm doing something wrong or...
by napolux
Tue Jul 12, 2016 8:08 pm
Forum: General
Topic: iOS api exposed?
Replies: 0
Views: 1563

iOS api exposed?

I was wondering, before going deeper into the topic if there's a way to expose iOS APIs (IAP, push notifications, etc...) to a love game created from the source project of 0.10.1.

Are the APIs already available or I have to figure out myself how to do it?

Ideas?
by napolux
Thu Dec 10, 2015 6:12 pm
Forum: Support and Development
Topic: Two keys at once
Replies: 3
Views: 2580

Re: Two keys at once

Can you please either provide the most up to date code, or revert back to the one you have on github? The project seems to work just fine on my computer. That was the latest code. BTW I probably found the problem. Having CTRL as "shoot" key triggers some MacOS keyboard shortcuts while use...
by napolux
Thu Dec 10, 2015 3:02 pm
Forum: Support and Development
Topic: Two keys at once
Replies: 3
Views: 2580

Two keys at once

How can I manage two key events at once? My code is this, and the ship gets stuck while moving & shooting at the same time, let's say I want to shoot WHILE moving: https://github.com/napolux/devember/blob/master/sprites/ship.lua function Ship:update(dt) if love.keyboard.isDown('left','a') then i...
by napolux
Sun Dec 06, 2015 6:34 am
Forum: Support and Development
Topic: What can I do with love.graphics.point ???
Replies: 11
Views: 6575

Re: What can I do with love.graphics.point ???

zorg wrote:You're welcome! I was worried that you were looking for a starfield effect where the stars were coming towards the screen instead, but glad we could help :3
Want to stay updated on my code? https://github.com/napolux/devember/
by napolux
Thu Dec 03, 2015 7:25 pm
Forum: Support and Development
Topic: What can I do with love.graphics.point ???
Replies: 11
Views: 6575

Re: What can I do with love.graphics.point ???

zorg wrote:Modified Ulydev's code a bit; now it includes parallax:
This is the example I was looking for, very well commented and easy to understand. Thanks a lot (both of you)!

I'll study and modify it to make it manage star size and speed... :D
by napolux
Thu Dec 03, 2015 6:13 am
Forum: Support and Development
Topic: What can I do with love.graphics.point ???
Replies: 11
Views: 6575

Re: What can I do with love.graphics.point ???

Thanks, I'll probably try another approach
by napolux
Wed Dec 02, 2015 8:12 pm
Forum: Support and Development
Topic: What can I do with love.graphics.point ???
Replies: 11
Views: 6575

What can I do with love.graphics.point ???

First of all, hello everyone! ;) I would like to create a simple animated starfield using points, I started from this little example https://love2d.org/wiki/love.graphics.point and I added a size. Now I want to add alpha to the points and move them around, simulating a sort of parallax: bigger objec...