Search found 8 matches
- Wed Jul 27, 2016 7:57 pm
- Forum: Support and Development
- Topic: Performance issues
- Replies: 1
- Views: 2108
Performance issues
I'm in the process of creating a tetris clone (YAY!). I'm now at a point where I can move pieces around, but I begin to see performance issues with points where I reach the low 4/5 FPS and of course this can't be acceptable. I'm pretty new to Löve, but I was wondering if I'm doing something wrong or...
- Tue Jul 12, 2016 8:08 pm
- Forum: General
- Topic: iOS api exposed?
- Replies: 0
- Views: 1563
iOS api exposed?
I was wondering, before going deeper into the topic if there's a way to expose iOS APIs (IAP, push notifications, etc...) to a love game created from the source project of 0.10.1.
Are the APIs already available or I have to figure out myself how to do it?
Ideas?
Are the APIs already available or I have to figure out myself how to do it?
Ideas?
- Thu Dec 10, 2015 6:12 pm
- Forum: Support and Development
- Topic: Two keys at once
- Replies: 3
- Views: 2580
Re: Two keys at once
Can you please either provide the most up to date code, or revert back to the one you have on github? The project seems to work just fine on my computer. That was the latest code. BTW I probably found the problem. Having CTRL as "shoot" key triggers some MacOS keyboard shortcuts while use...
- Thu Dec 10, 2015 3:02 pm
- Forum: Support and Development
- Topic: Two keys at once
- Replies: 3
- Views: 2580
Two keys at once
How can I manage two key events at once? My code is this, and the ship gets stuck while moving & shooting at the same time, let's say I want to shoot WHILE moving: https://github.com/napolux/devember/blob/master/sprites/ship.lua function Ship:update(dt) if love.keyboard.isDown('left','a') then i...
- Sun Dec 06, 2015 6:34 am
- Forum: Support and Development
- Topic: What can I do with love.graphics.point ???
- Replies: 11
- Views: 6575
Re: What can I do with love.graphics.point ???
Want to stay updated on my code? https://github.com/napolux/devember/zorg wrote:You're welcome! I was worried that you were looking for a starfield effect where the stars were coming towards the screen instead, but glad we could help
- Thu Dec 03, 2015 7:25 pm
- Forum: Support and Development
- Topic: What can I do with love.graphics.point ???
- Replies: 11
- Views: 6575
Re: What can I do with love.graphics.point ???
This is the example I was looking for, very well commented and easy to understand. Thanks a lot (both of you)!zorg wrote:Modified Ulydev's code a bit; now it includes parallax:
I'll study and modify it to make it manage star size and speed...
- Thu Dec 03, 2015 6:13 am
- Forum: Support and Development
- Topic: What can I do with love.graphics.point ???
- Replies: 11
- Views: 6575
Re: What can I do with love.graphics.point ???
Thanks, I'll probably try another approach
- Wed Dec 02, 2015 8:12 pm
- Forum: Support and Development
- Topic: What can I do with love.graphics.point ???
- Replies: 11
- Views: 6575
What can I do with love.graphics.point ???
First of all, hello everyone! ;) I would like to create a simple animated starfield using points, I started from this little example https://love2d.org/wiki/love.graphics.point and I added a size. Now I want to add alpha to the points and move them around, simulating a sort of parallax: bigger objec...