Search found 39 matches
- Wed Aug 24, 2016 10:08 pm
- Forum: Support and Development
- Topic: A question on multiple screens in love 2d
- Replies: 6
- Views: 5078
Re: A question on multiple screens in love 2d
When you say "simulate" multiple screens, do you mean can you draw what you see on one of your monitors in part of the love 2d window? The question is a bit vague, can you try to do into further detail? You know the multiple screen thing that happens in mario kart 64 when you are in multi...
- Wed Aug 24, 2016 8:15 pm
- Forum: Support and Development
- Topic: A question on multiple screens in love 2d
- Replies: 6
- Views: 5078
A question on multiple screens in love 2d
Is it possible to simulate multiple screens at the same time in a single window in love 2d kind of like the concept image below?
- Wed Aug 24, 2016 12:02 am
- Forum: Support and Development
- Topic: Question on fonts
- Replies: 4
- Views: 3663
Question on fonts
Does rapidly changing fonts cause any performance issues?
- Wed Aug 17, 2016 2:56 pm
- Forum: Support and Development
- Topic: A question on displaying an image multiple times
- Replies: 7
- Views: 5851
A question on displaying an image multiple times
Is it better to display the same image at multiple positions than to create new images with the same texture?
- Tue Jul 05, 2016 10:20 am
- Forum: General
- Topic: Moonbase Alpha TTS Sounds
- Replies: 0
- Views: 7239
Moonbase Alpha TTS Sounds
It took 3 hours to record 35 files of a space man whispering memes and it was worth it.
The files are created with FonixTalk and the default windows audio recording tool and it sounds surprisingly similar to the TTS used by Moonbase Alpha.
The files are created with FonixTalk and the default windows audio recording tool and it sounds surprisingly similar to the TTS used by Moonbase Alpha.
- Mon Jul 04, 2016 4:23 am
- Forum: Support and Development
- Topic: Simple questions about things
- Replies: 3
- Views: 3648
Simple questions about things
Is a strict 11 color palette for each image created good enough for quality pixel art? Would a quad that bleeds cause any performance issues compared to a quad that does not bleed? Instead of creating an error message for someone with an old graphics card, is it a good idea to simulate an inferior v...
- Mon Jul 04, 2016 2:47 am
- Forum: General
- Topic: These forums are dead nowadays.
- Replies: 8
- Views: 15148
Re: These forums are dead nowadays.
Dead? I'm seeing threads pop up left and right every day!
[Image of a lumberjack laughing while looking at a strong light in the sky]
[Image of a lumberjack laughing while looking at a strong light in the sky]
- Fri Jul 01, 2016 8:43 pm
- Forum: General
- Topic: A font for everybody
- Replies: 2
- Views: 2529
Re: A font for everybody
The lines for the center of some characters have been shifted left or right to avoid slanting a line. The heavy pixels you see are just my attempts to have a character that is not distorted. Anyways, I edited the main post to include a second version, which fixes most of what you are seeing.
- Fri Jul 01, 2016 11:33 am
- Forum: General
- Topic: A font for everybody
- Replies: 2
- Views: 2529
A font for everybody
I spent two days creating a pixelated font that looks good, so here it is.
Also, you can use this font without any strings attached.
Also, you can use this font without any strings attached.
- Fri Jul 01, 2016 6:19 am
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 45282
Re: Mini Functions Repository
Here is a more useful delete function for tables. function delete(a,b,c) local d={{false,nil},{}} for e,f in next,a do if f~=c and b=="val" or e~=c and b=="key" then d[2][e]=a[e] else d[1][1]=true d[1][2]=a[e] end end return d[2],d[1][1],d[1][2] --"a" is your table --&q...