Search found 34 matches
- Mon Jun 26, 2017 8:34 am
- Forum: General
- Topic: Please help with an animation logic problem
- Replies: 3
- Views: 3704
Re: Please help with an animation logic problem
Thanks for these replies Semicolon and JoshGrams. We solved it already and yes the problem was that the pivot point was anchored to the world coordinates and didn't take into account parent rotations.
- Mon Jun 05, 2017 9:57 am
- Forum: General
- Topic: Please help with an animation logic problem
- Replies: 3
- Views: 3704
Please help with an animation logic problem
Hello, I have attached a file showing my problem with an animation. It is basically several image files, with a body, a head, two arms, and a wand. I created some parent/child relationship. So the arms and head are children of the body. The wand is child of an arm. Then, I created two functions, one...
- Sun Sep 18, 2016 2:48 pm
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 16156
Re: questions: making a Server in LOVE2D/ making a multiplayer game questions
Another question, does lovernet use the guaranteed transmission mode of lua-enet, or can data be lost?
- Sun Sep 18, 2016 5:58 am
- Forum: Support and Development
- Topic: Help with Lovernet please!
- Replies: 0
- Views: 2535
Help with Lovernet please!
Hello, I am using Lovernet for netplay in my game. I tried lovernet and from reading the wiki and tried some code. I have attached my code below. It is the example code, the only code I added was: lines 145-157 in define.lua lines 57, 59, 176-178 in client.lua Now, I set one instance of this as loca...
- Sun Sep 18, 2016 5:43 am
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 16156
Re: questions: making a Server in LOVE2D/ making a multiplayer game questions
I tried to use lovernet but the wiki is kind of incomplete and I don't understand how to generate the documentation. Can I see a list of what functions I can call? For example I tried to use self:getUsers() but that returns an empty table even though I had some peers connected.
- Wed Aug 24, 2016 3:27 am
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 16156
Re: questions: making a Server in LOVE2D/ making a multiplayer game questions
I haven't made a thread about it, but I've been working on the experimental LoverNet: https://github.com/josefnpat/LoverNet I've used it for DRACUL64 (LD35 game) and have done some demos. There's a wiki with quesitonable examples haha I'm looking into this for adding netplay to my game. Looks good!...
- Mon Aug 22, 2016 3:32 am
- Forum: Libraries and Tools
- Topic: Noobhub - opensource multiplayer library for LÖVE
- Replies: 29
- Views: 28590
Re: Noobhub - opensource multiplayer library for LÖVE
This is really great, thank you very much for making it!
- Fri Jun 10, 2016 2:20 am
- Forum: Support and Development
- Topic: love.graphics.push/pop to rotate around a pivot point
- Replies: 3
- Views: 3318
Re: love.graphics.push/pop to rotate around a pivot point
I solved it myself but I wanted to leave it up in case other people have similar problem
I tried using offsets in love.graphics.draw. The problem I found was that offsets not only specify the point for the transformations, but ALSO where to draw the image on the screen.

I tried using offsets in love.graphics.draw. The problem I found was that offsets not only specify the point for the transformations, but ALSO where to draw the image on the screen.
- Thu Jun 09, 2016 9:00 am
- Forum: Support and Development
- Topic: love.graphics.push/pop to rotate around a pivot point
- Replies: 3
- Views: 3318
Re: love.graphics.push/pop to rotate around a pivot point
Hello. That's stupid code. I'm stupid. Sorry. Here's my better code: function Gem:draw(x, y, RGBTable, rotation, displace_x, displace_y) ID.draw = ID.draw + 1 love.graphics.push("all") if RGBTable then love.graphics.setColor(RGBTable) end love.graphics.translate(x or self.x, y or self.y) i...
- Thu Jun 09, 2016 5:05 am
- Forum: Support and Development
- Topic: love.graphics.push/pop to rotate around a pivot point
- Replies: 3
- Views: 3318
love.graphics.push/pop to rotate around a pivot point
Hey everyone! I'm not really understanding transformations in love2d, would love some help with this. Here's my current code, which will rotate an image around a pivot point specified relative to the image center: function Gem:draw(x, y, RGBTable, rotation, pivot_x, pivot_y) love.graphics.push("...