Search found 4 matches
- Sun Aug 13, 2017 6:06 pm
- Forum: Support and Development
- Topic: Problem with using calling values in a table
- Replies: 2
- Views: 2376
Re: Problem with using calling values in a table
Try printing the values that produces. If you're using the default love.run (ie. you haven't defined it yourself), I imagine you're getting non-integer values because of the delta time. This then gives you table indexes that don't exist, thus giving you errors when you end up passing nil values to ...
- Sat Aug 12, 2017 8:41 pm
- Forum: Support and Development
- Topic: Problem with using calling values in a table
- Replies: 2
- Views: 2376
Problem with using calling values in a table
I'm trying to use three different tables to sync up specific RBG values when setting the background color of my game. However, when I try to use a variable to call the values, it doesn't work! What am I doing wrong? function love.load() rainbowChangeRed = {237, 250, 247, 93, 81, 131, 241} rainbowCha...
- Wed Dec 16, 2015 3:27 am
- Forum: Support and Development
- Topic: Help with a Timer, Double, and Int [Solved]
- Replies: 5
- Views: 5274
Re: Help with a Timer, Double, and Int
Thank you guys so much!
- Mon Dec 14, 2015 9:55 pm
- Forum: Support and Development
- Topic: Help with a Timer, Double, and Int [Solved]
- Replies: 5
- Views: 5274
Help with a Timer, Double, and Int [Solved]
Hello! I am very new to LÖVE, and I am having a little bit of trouble with a timer I am trying to make. Here is my code: IntroTimer = true StartTimer = 0 function love.load() Mainfont = love.graphics.newFont("Graphics/PixelFont.ttf", 22) love.graphics.setBackgroundColor(255, 255, 255) love...