Search found 7 matches
- Sat Feb 13, 2016 11:26 am
- Forum: Games and Creations
- Topic: [GAME] My first game in LÖVE : TetraMino
- Replies: 6
- Views: 3718
Re: [GAME] My first game in LÖVE : TetraMino
Hey, not bad for a first project. Not bad at all. There are several things that I noticed - no quit item from the title screen - game over screen doesn't make any sense especially since it's shown after my score so just make the score screen the game over screen Looking at the code, I would advise ...
- Sat Feb 13, 2016 8:01 am
- Forum: Games and Creations
- Topic: [GAME] My first game in LÖVE : TetraMino
- Replies: 6
- Views: 3718
Re: [GAME] My first game in LÖVE : TetraMino
josefnpat wrote:Can't say no to a tetris clone!
You mention it's Open Source: what license is it under? Also you should post the code on github/bitbucket for tasty PRs!
I never put code in a platform like github, but... there's always a first time

https://goo.gl/n1IqTJ
- Sat Feb 13, 2016 6:28 am
- Forum: Games and Creations
- Topic: [GAME] My first game in LÖVE : TetraMino
- Replies: 6
- Views: 3718
[GAME] My first game in LÖVE : TetraMino
HI FORUM !!!! :awesome: My name is Leonardo ( nick ZReC ) and speak spanish... ( Sorry for my bad English ) I have created LÖVE GAME, called " TetraMino " ( LÖVE port of Tetris ) The game is Open Source. Thank you all for help!!!! :ultrahappy: Download and play!!! ( Report Bugs please! ) ...
- Mon Nov 16, 2015 7:17 am
- Forum: Support and Development
- Topic: Constant speed in the X axis of a body
- Replies: 11
- Views: 7287
Re: Constant speed in the X axis of a body
First: Thanks to all who helped! :crazy: Second: switch from the love.physics, it is impossible to get a constant velocity in love.physics without screwing something up Not really, he just needs to do a few things every frame: get current velocity vector (:getLinearVelocity()) normalize and scale it...
- Sun Nov 15, 2015 8:05 am
- Forum: Support and Development
- Topic: Constant speed in the X axis of a body
- Replies: 11
- Views: 7287
Re: Constant speed in the X axis of a body
If you don't want your body to respond to collisions but move at a constant rate you can make it a "kinematic" body and set its velocity. Kinematic bodies push other objects but do not respond to collisions themselves. it can be improved? Thanks! :crazy: love.update(dt) local lvx, lvy = o...
- Sun Nov 15, 2015 5:32 am
- Forum: Support and Development
- Topic: Constant speed in the X axis of a body
- Replies: 11
- Views: 7287
Re: Constant speed in the X axis of a body
try your code, this is the result.Beelz wrote:Not getting into collisions... This will move you along at a constant rate:Code: Select all
love.update(dt) object.x = object.x + distancePerSecond * dt object.y = 500 end

it can be improved? Thanks!

- Sat Nov 14, 2015 3:57 am
- Forum: Support and Development
- Topic: Constant speed in the X axis of a body
- Replies: 11
- Views: 7287
Constant speed in the X axis of a body
Hello everyone!
Please help request!
As the title says, i need a object having a constant speed in the X axis!
I leave an attachment example.
Constant speed cube would have to be 480, but no.
I hope you help me!
Please help request!

As the title says, i need a object having a constant speed in the X axis!
I leave an attachment example.
Constant speed cube would have to be 480, but no.
I hope you help me!
