Search found 49 matches
- Wed Nov 17, 2021 5:30 pm
- Forum: Support and Development
- Topic: Building with my own LuaJIT
- Replies: 5
- Views: 8170
Re: Building with my own LuaJIT
Ah right; forgot that Windows was a thing. Yes, I'm building on Linux. I was hoping to be able to point love to my luajit that exists in my home dir without any sudo shenanigans, but I guess if putting it in /usr/local is the way to go I can do that; thanks. =)
- Sat Nov 13, 2021 7:24 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
I could try adding more documentation to Polywell, but it's written in Fennel, not Lua so I don't know how helpful that would be to you.
- Thu Nov 11, 2021 10:03 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
It's a text editor that opens the console as its initial buffer. Ctrl-x Ctrl-f will allow you to open a new file. I guess the text that displays in the console should explain that. =)
Due to limitations in love.filesystem it only works with files in the directory it's launched from.
Due to limitations in love.filesystem it only works with files in the directory it's launched from.
- Sat Sep 25, 2021 11:27 pm
- Forum: Support and Development
- Topic: Building with my own LuaJIT
- Replies: 5
- Views: 8170
Building with my own LuaJIT
Hello! I recently got an arm64 laptop, and it's great. However, LuaJIT had some bugs which caused frequent segfaults on arm64. Luckily these bugs have been fixed in git, but they haven't yet made it to a release. I can't figure out how to recompile Love to use the version of LuaJIT which has the fix...
- Fri Aug 27, 2021 5:58 pm
- Forum: General
- Topic: Fennel Survey
- Replies: 0
- Views: 16576
Fennel Survey
Hello! I'm the lead developer of the Fennel programming language. Because Fennel compiles to Lua, one of the main things people use it for is making games, including love2d games: https://github.com/bakpakin/Fennel/wiki/Codebases#l%C3%96ve-games We're running a survey of Fennel users to get a better...
- Wed Oct 17, 2018 3:06 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
I've updated it to work with love 11.x, yeah.
I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.
https://fennel-lang.org
I am also in the process of porting it over to the Fennel programming language, but that shouldn't affect the ability to use it from Lua.
https://fennel-lang.org
- Sun May 06, 2018 1:56 am
- Forum: Games and Creations
- Topic: EXO_encounter 667
- Replies: 1
- Views: 4508
EXO_encounter 667
Hey folks! My game EXO_encounter 667 is written in LÖVE with the Fennel programming language ( https://fennel-lang.org ). It won first place at the Lisp game jam. It is a very short top-down puzzle game involving robots and lasers, so check it out! https://technomancy.itch.io/exo-encounter-667 https...
- Wed Jan 11, 2017 2:18 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
Thanks; I've moved away from `os.getenv` for compatibility. I don't know how to fix the symlink issue since I don't have a Windows machine to test on, but if you have a suggestion I can try it.
- Thu Jan 05, 2017 4:57 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
Yeah, it looks like the symlink is being ignored. Try deleting it and replacing it with another full copy of the whole repository, or using some kind of windows-friendly equivalent of symlinks, if such a thing exists.SiENcE wrote:I the problem lays the file "polywell".
- Mon Jan 02, 2017 4:57 pm
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65560
Re: Polywell: a text editor component
I've never tried it on Windows, but maybe if you included the actual message from the error in your description of the problem I could tell what went wrong.SiENcE wrote:So how can i start this on windows?