Search found 5 matches

by alexzhengyi
Wed Nov 18, 2015 1:08 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 131580

Re: [library] bump.lua v3.1.4 - Collision Detection

The idea of add a collision type such as 'push' is just from the platform demo. It may make implements this kinds of collisions easier.This is the simple use case.But if there is wall just on top of the player, just simply update the player's y position may make the player cross the wall. For anothe...
by alexzhengyi
Sun Nov 15, 2015 12:49 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 131580

Re: [library] bump.lua v3.1.4 - Collision Detection

Would it be possible add a collision type that can move the other item along when collide?
by alexzhengyi
Mon Oct 26, 2015 2:28 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 131580

Re: [library] bump.lua v3.1.4 - Collision Detection

any plane to add one way platform support?
by alexzhengyi
Mon Oct 26, 2015 2:26 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 131580

Re: [library] bump.lua v3.1.4 - Collision Detection

EDIT: to recall: My idea was adding 4 new "collision types". In addition of "slice", "cross", etc, you would have "◢", "◣", "◤" and "◥" (the unicode name is provisional). In theory, it's as simple as writing 4 new functions. In th...