Search found 5 matches
- Wed Nov 18, 2015 1:08 pm
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 131580
Re: [library] bump.lua v3.1.4 - Collision Detection
The idea of add a collision type such as 'push' is just from the platform demo. It may make implements this kinds of collisions easier.This is the simple use case.But if there is wall just on top of the player, just simply update the player's y position may make the player cross the wall. For anothe...
- Sun Nov 15, 2015 12:49 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 131580
Re: [library] bump.lua v3.1.4 - Collision Detection
Would it be possible add a collision type that can move the other item along when collide?
- Mon Oct 26, 2015 9:29 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 131580
- Mon Oct 26, 2015 2:28 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 131580
Re: [library] bump.lua v3.1.4 - Collision Detection
any plane to add one way platform support?
- Mon Oct 26, 2015 2:26 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 131580
Re: [library] bump.lua v3.1.4 - Collision Detection
EDIT: to recall: My idea was adding 4 new "collision types". In addition of "slice", "cross", etc, you would have "◢", "◣", "◤" and "◥" (the unicode name is provisional). In theory, it's as simple as writing 4 new functions. In th...