Where might LOVE be installed at on those platforms?
I am creating a LOVE utility tool but only have access to Windows.
Search found 13 matches
- Fri Jul 15, 2016 4:32 pm
- Forum: Support and Development
- Topic: LOVE OS X & Linux filesystem info
- Replies: 2
- Views: 1727
- Wed May 04, 2016 1:19 am
- Forum: Support and Development
- Topic: printf y size?
- Replies: 2
- Views: 2148
Re: printf y size?
That works perfectly! Thanks.pgimeno wrote:I think you want [wiki]Font:getWrap[/wiki].
Edit: In particular, [wiki]Font:getHeight[/wiki]() * #lines where lines is the second value returned by Font:getWrap().
- Wed May 04, 2016 1:00 am
- Forum: Support and Development
- Topic: printf y size?
- Replies: 2
- Views: 2148
printf y size?
Is there a reasonable way to get how much love.graphics.printf will wrap?
- Tue Jan 12, 2016 7:01 pm
- Forum: General
- Topic: I LÖVE callbacks
- Replies: 29
- Views: 11354
Re: I LÖVE callbacks
I am well aware of what happens behind the scenes. I am just saying for "scripting end" coding I prefer simple systems that are easy to wrap around and make custom systems rather than systems like Gideros and Corona SDK have.
- Tue Jan 12, 2016 6:03 pm
- Forum: Support and Development
- Topic: How to active mobile soft keyboard?
- Replies: 2
- Views: 1664
- Tue Jan 12, 2016 5:49 pm
- Forum: General
- Topic: I LÖVE callbacks
- Replies: 29
- Views: 11354
Re: I LÖVE callbacks
Take a look at the example here.airstruck wrote:
I would much rather have the love.keypressed,love.mousepressed, etc callbacks.
- Tue Jan 12, 2016 5:40 pm
- Forum: Support and Development
- Topic: How to active mobile soft keyboard?
- Replies: 2
- Views: 1664
How to active mobile soft keyboard?
Hmm? I would rather not make a custom keyboard.
- Tue Jan 12, 2016 3:07 pm
- Forum: General
- Topic: I LÖVE callbacks
- Replies: 29
- Views: 11354
I LÖVE callbacks
So much better to wrap around a callback event system than some OO listener system.
- Sun Dec 20, 2015 10:16 am
- Forum: Support and Development
- Topic: Rendering flicker
- Replies: 2
- Views: 1993
Re: Rendering flicker
That actually fixed it, thanks. I wasn't sure if it the double rendering was needed or not so I just did it.Nixola wrote:If you need/want to keep the code that way, you need to call love.graphics.present only once, after all of the drawing is done
- Sun Dec 20, 2015 9:18 am
- Forum: Support and Development
- Topic: Rendering flicker
- Replies: 2
- Views: 1993
Rendering flicker
So with my current project I am making it with two rendering levels. "world objects" and "screen objects", world objects are rendered relative to the "camera" object's orientation, screen objects are relative to the screen. The camera effects on the world objects are ha...