Search found 9 matches
- Sun Jan 17, 2016 5:11 pm
- Forum: Support and Development
- Topic: Huge map and memory use
- Replies: 11
- Views: 5302
Re: Huge map and memory use
You need help using structs? No, thanks. But i have another problem. I did it. Now my map splits into chunks, writes to files and can load. And my function have a memory leak. --map - 1000x1000x1, chunk_size - 100 function map_splitOnChunks(map, chunk_size) local mapsW, mapsH = 1000/chunk_size, 100...
- Fri Jan 15, 2016 8:03 am
- Forum: Support and Development
- Topic: Huge map and memory use
- Replies: 11
- Views: 5302
Re: Huge map and memory use
Thanks, guys. But i have another problems... If the map is procedurally-generated... Yes, but map have procedurally-generated structures and if generator started build room in one chunk, how continue building in another chunk? I mean there is not a single houses. There is massive continuous complex ...
- Thu Jan 14, 2016 12:54 pm
- Forum: Support and Development
- Topic: Huge map and memory use
- Replies: 11
- Views: 5302
Re: Huge map and memory use
It is not so important. You can run this code and receive the same result. map = {} for x = 1, 1000 do map[x] = {} for y = 1, 1000 do map[x][y] = {} for z = 1, 100 do map[x][y][z] = 1 end end end I think i must split map on chunks and save them to files. But i'm worry about this part may be bulky. 1...
- Thu Jan 14, 2016 10:49 am
- Forum: Support and Development
- Topic: Huge map and memory use
- Replies: 11
- Views: 5302
Huge map and memory use
Hi everyone. I create map with 300x300x10 tiles and i faced with big problems. My game crashes if i try exceed 250x250x10 limit. And I decided to check processes. ~1 GB memory used... So there i really need help. Maybe split this map on chunks and save their in files? But how i can do this? And how ...
- Fri Jan 08, 2016 12:43 pm
- Forum: Support and Development
- Topic: Pack of noob questions
- Replies: 2
- Views: 1950
Re: Pack of noob questions
You can use HardonCollider for polygonal collision detection. Thanks. Very useful. If you know another one library or algorithm , i want to take a look on it. if you imagine the cursor being a very tiny circle colliding with the other shapes. Very smart. Thanks. Maybe you have another variant? Just...
- Fri Jan 08, 2016 9:40 am
- Forum: Support and Development
- Topic: Pack of noob questions
- Replies: 2
- Views: 1950
Pack of noob questions
Good os.date() to all. I have some noob or stupid questions about love2d and lua. I do on love2d a big(rpg) game, i know this bad choice for "my first game", but me need some great experience. So... 1. My game is big and i want to create controller for all mobs. Each mob have function life...
- Thu Dec 24, 2015 2:57 pm
- Forum: Support and Development
- Topic: How to draw a lot of objects fast in limited area?
- Replies: 4
- Views: 1689
Re: How to draw a lot of objects fast in limited area?
Why don't you want to use a spritebatch? It's too cumbersome for me. And spritebatch need to update for a time i think. Therefore best way for me - direct draw You could probably check wether an object is offscreen by doing some simple coordinate checks. In area 8000-10000 objects. How i can do it ...
- Thu Dec 24, 2015 8:35 am
- Forum: Support and Development
- Topic: How to draw a lot of objects fast in limited area?
- Replies: 4
- Views: 1689
How to draw a lot of objects fast in limited area?
Hello there. I have map 100x100 tiles. I'm limited tiles to draw for 15x15 tiles and do it trough Tile.contents (this table contains objects on tile) layer by layer. I'm also constantly moving... But i have some problems. Objects with free per-pixel coordinates and i don't want to bind they to tiles...
- Sun Oct 11, 2015 2:44 pm
- Forum: Support and Development
- Topic: lighting without shaders or canvas
- Replies: 4
- Views: 2275
lighting without shaders or canvas
Hello there,
My PC do not support shaders or canvas(Opengl 1.4).
How can i do lighting without this? At the moment i use stencil.
So, whether there is a other way or tools?
My PC do not support shaders or canvas(Opengl 1.4).
How can i do lighting without this? At the moment i use stencil.
So, whether there is a other way or tools?