Search found 12 matches
- Sat Jun 24, 2017 7:58 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
Going to post an update here since there's been a lot of new stuff added: - Added support for 3D physics - Added support for exporting to the web using WebVR (uses techniques similar to love.js) - Added support for audio (with spatialized audio for VR) - Framebuffer support (folded into Texture obje...
- Sun Jan 22, 2017 12:47 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
I recently upgraded to OpenVR 1.0.5 and noticed a new problem where it will often crash if SteamVR isn't installed/running. I'm guessing that's the issue you're seeing. I'll see if there's any way I can stop it from happening. You could also try starting lovr.exe from the command prompt to see if th...
- Sat Jan 21, 2017 1:20 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
Hey, thanks for trying it out! Regarding the crash, did you have SteamVR running when you started it? Also, what are your specs (32/64 bit, graphics card)? One thing to try might be to disable the VR stuff by creating a conf.lua file and putting this in it: function lovr.conf(t) t.modules.headset = ...
- Fri Dec 09, 2016 4:16 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
Windows binaries are up on http://bjornbyt.es/lovr, and the documentation has been updated.
- Fri Nov 25, 2016 8:33 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
I plan to finish an "0.1.0" version soon, I'll upload precompiled binaries then (along with updated documentation)
- Wed Nov 23, 2016 9:03 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
Quite a few new features have been added. The most relevant bits are: - 3D model loading - Skyboxes - Controller input (:isDown, :getAxis) and haptic feedback (:vibrate) - Textures that can be applied to Models and Buffers (e.g. model:setTexture(lovr.graphics.newTexture('file.png'))) - More primitiv...
- Sun Oct 09, 2016 4:26 am
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
Re: LÖVR - a LÖVE-like engine for virtual reality
Don't have a Vive, but that's pretty cool! How does it perform? GIFs? Here's a video with a bunch of cubes: https://twitter.com/bjornbytes/status/784970872998105088 The code for that was pretty simple: function lovr.draw(eye) lovr.graphics.setColor(80, 0, 160) for x = -4, 4 do for y = -4, 4 do for ...
- Tue Oct 04, 2016 10:31 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 222837
LÖVR - a LÖVE-like engine for virtual reality
This is an experimental port of LÖVE I started that is geared towards virtual reality. The main goal is to provide an alternative to some of the bigger engines when it comes to making VR games, and to allow people to use the wonderful LÖVE API to do so. I'm also using it as a fun project to learn mo...
- Fri Sep 09, 2016 4:00 am
- Forum: Support and Development
- Topic: Taking too much time to draw
- Replies: 6
- Views: 4688
Re: Taking too much time to draw
I just made something that might help with this: glance . You basically wrap your draw operations in glance.render() which will save things to a Canvas if they don't change very much -- it's a tradeoff between draw calls and texture memory. If you're able to use a SpriteBatch though, that would be t...
- Fri Jul 15, 2016 2:18 am
- Forum: Support and Development
- Topic: Best way of serializing data for transmission over network interface
- Replies: 30
- Views: 14449
Re: Best way of serializing data for transmission over network interface
I wrote a small library called trickle (https://github.com/bjornbytes/trickle) for this purpose. You might get some ideas from there