Search found 6 matches
- Fri Dec 04, 2015 10:48 am
- Forum: Support and Development
- Topic: Speed of the game changes weirdly.
- Replies: 1
- Views: 1102
Speed of the game changes weirdly.
I have a multiplayer game. Two spheres just moving around on the screen, but when i move the game client to another "tag"(virtual screen) game just speeds up x3-x5. Everything is moving faster, coordinates are changing faster. What can cause this? If you need any code or more info i will p...
- Fri Nov 27, 2015 9:05 pm
- Forum: Support and Development
- Topic: [SOLVED]Problems with love.mousemoved and Awesome WM
- Replies: 2
- Views: 1589
Re: Problems with love.mousemoved and Awesome Window Manager
Oh thank you the saviour. My LOVE accidentally downgraded when i switched to amd64, but i blindly and zealously started to dig deeper.slime wrote:What version of LÖVE are you using? The mousemoved callback is only supported in [wiki]0.9.2[/wiki] and newer.
- Fri Nov 27, 2015 8:30 pm
- Forum: Support and Development
- Topic: [SOLVED]Problems with love.mousemoved and Awesome WM
- Replies: 2
- Views: 1589
[SOLVED]Problems with love.mousemoved and Awesome WM
I'm using Awesome tile WM and Love callback love.mousemoved() doesn't seem to work. If anyone (i'm not sure you guys exist :cry: ) experienced this and solved this problem please help me. If anyone know the possible ways to solve it please help me. If anyone know something about LOVE and tiled WMs p...
- Fri Oct 23, 2015 9:12 am
- Forum: Support and Development
- Topic: Unknown keycodes in gnome
- Replies: 4
- Views: 1837
Unknown keycodes in gnome
So the problem is love.keypressed cant register any key in gnome.
When i do inside callback it outputs unknown if i press any literal key.
Any way to fix it?
When i do
Code: Select all
print(key)
Code: Select all
love.keypressed(key)
Any way to fix it?
- Thu Oct 15, 2015 10:53 am
- Forum: Support and Development
- Topic: Help with LUBE.
- Replies: 0
- Views: 1101
Help with LUBE.
Since posting this in LUBE thread is sort of necroposting. How do you guys handle any disconnect from server? I could send client:disconnect thing every time someone exit client properly, but then they just kill the process? Is it right to send a tiny packet over a time to a server proving you are s...
- Fri Oct 09, 2015 10:33 pm
- Forum: Support and Development
- Topic: Cant beat this isometry
- Replies: 1
- Views: 1082
Cant beat this isometry
So, i have a map made of isometric tiles. I did it just easy and naive like for i = 1,#world do for j = 1,#world do tile = world[i][j] if tile == '0' then love.graphics.draw(grass,(i-1)*32-((j-1))*32,((j-1)*32+(i-1)*32)/2) elseif tile == '1' then love.graphics.draw(rocks,(i-1)*32-(j-1)*32,((j-1)*32+...