Search found 26 matches
- Thu Dec 12, 2019 5:30 am
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 318229
Re: What code editor do you use ?
You mean you guys seriously aren't using CodeLobster with Ph4ntomWizzard1987's patched crustaceanlib.dll which adds luajit support? Are you living under a rock or something?
- Fri Jul 05, 2019 3:38 pm
- Forum: Games and Creations
- Topic: Vacant Kingdom - A Bullet Hell Action-RPG
- Replies: 6
- Views: 15806
Re: Vacant Kingdom - A Bullet Hell Action-RPG
Shru I'd be scared to invest *weeks* in music *theory*. Ended up going with old public domain music for mine. I still don't know how so many devs find the time to essentially create *all* their assets from scratch. What was the music work like? Well, I've put a lot of other aspects of my life on ho...
- Tue May 28, 2019 2:23 pm
- Forum: Games and Creations
- Topic: Vacant Kingdom - A Bullet Hell Action-RPG
- Replies: 6
- Views: 15806
Re: Vacant Kingdom - A Bullet Hell Action-RPG
Thanks, you two! It's just me who worked on it. The engine, art, story, and audio. Some aspects were definitely pretty far out of my comfort zone; like basically all of the music theory I know I learned last December when I sat down and wrote all of the music for the game over the course of a couple...
- Sat Mar 16, 2019 5:28 pm
- Forum: Games and Creations
- Topic: Vacant Kingdom - A Bullet Hell Action-RPG
- Replies: 6
- Views: 15806
Vacant Kingdom - A Bullet Hell Action-RPG
Hiya gamers and gamettes! For the past ~1.5 years I've been working hard on Vacant Kingdom, and I'm finally ready to release the first chapter of it, which I'm calling "Prologue For A Vacant Kingdom". If you frequent the Discord, there's a good chance you've seen this already, but I figure...
- Sun Feb 24, 2019 11:28 pm
- Forum: General
- Topic: Performance - what are your standards?
- Replies: 15
- Views: 31690
Re: Performance - what are your standards?
I'll elaborate on what ivan said a little bit. You shouldn't care so much about your framerate, the more important metric is frame time. Consider a scenario where you're running your game without vertical sync on a 60Hz monitor and your FPS is 300. That's 240 frames of headroom, right? Not exactly, ...
- Tue Feb 12, 2019 7:21 pm
- Forum: General
- Topic: May love2d planned move to github?
- Replies: 20
- Views: 21086
Re: May love2d planned move to github?
Spinning "[Microsoft-owned] GitHub started offering unlimited free private repositories" as an "evil" or "malicious" act is incoherent and should be unconvincing to anyone who doesn't operate with the presupposition that everything Michaelsoft does is necessarily of nef...
- Tue Sep 25, 2018 2:51 pm
- Forum: Support and Development
- Topic: How to treat analog movement as a button press?
- Replies: 2
- Views: 3298
Re: How to treat analog movement as a button press?
I'll point out that there are various input libraries which can handle analog inputs this way, in addition to solving other common input issues. I'd take a look at baton and maybe even my own otokonokontroller.
- Fri Jul 20, 2018 7:33 am
- Forum: General
- Topic: How can I store cool levels and sweet resources cozily
- Replies: 6
- Views: 5979
Re: How can I store cool levels and sweet resources cozily
I personally think it's well worth the effort of writing an in-engine level editor. Specifically, the editor should operate by letting you place and manipulate entities inside a frozen game instance. Then, your level editor's format should ideally be the result of looping through each game entity an...
- Wed Jun 27, 2018 8:08 pm
- Forum: General
- Topic: Need ideeas for a game!
- Replies: 31
- Views: 25031
Re: Need ideeas for a game!
i think the best way to make a game is to focus on the USSR and then put the story according to what is most conducive towards inspiring immediate global proletariat revolution.
- Wed Apr 11, 2018 10:46 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 121697