Search found 6 matches
- Tue Jun 07, 2016 1:39 am
- Forum: Games and Creations
- Topic: Simple Car Game
- Replies: 1
- Views: 2556
Simple Car Game
Here's a simple game I made for my kids (ages 3 and 5). You drive a car avoiding the obstacles keeping up with the camera. If you fall too far behind, you lose and the game starts over. There is no win condition (you'll run out of map if you get far enough, but I think I put that back far enough so ...
- Sat Oct 31, 2015 5:27 pm
- Forum: Games and Creations
- Topic: Gravitry - Hardcore Platformer
- Replies: 13
- Views: 10340
Re: Gravitry - Hardcore Platformer
It wasn't obvious to me that the third picture over was shift or that last one was space. Space for jump wasn't hard to figure out, but shift for run wasn't obvious. Maybe if the word 'shift' was on the picture with the up arrow, it'd be easier to figure out. I like the game though, keep up the good...
- Sat Oct 31, 2015 3:57 pm
- Forum: Games and Creations
- Topic: Gravitry - Hardcore Platformer
- Replies: 13
- Views: 10340
Re: Gravitry - Hardcore Platformer
This game is pretty fun... I've made it to room 8 so far. The controls were pretty hard to find out... I actually had to go source diving to find out what they were. Once I found out you could run, I could actually play the game. So here they are. left and right arrows to move left and right space t...
- Sat Sep 26, 2015 9:55 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 136533
Re: Experimental iOS port (LÖVE 0.9.2)
Thanks! That seemed to do it. So to to be clear changing node.src = love.audio.newSource(sound) to this: node.src = love.audio.newSource(sound, "static") fixed the issue. I guess I wasn't paying attention that creating a source defaults to streaming. At the moment I don't need to stream, b...
- Sat Sep 26, 2015 4:18 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 136533
Re: Experimental iOS port (LÖVE 0.9.2)
This is pretty cool! I am having trouble with my sound sources. They seem to always loop even when I set them to not loop. The love file works fine on my mac (the sound sources don't loop), but on my iPad the sources always loop. This is the lua code I use to set up the sound: local node = {} node.s...
- Mon Sep 21, 2015 1:06 am
- Forum: Games and Creations
- Topic: Loophole - 2D Puzzle Platformer
- Replies: 36
- Views: 28260
Re: Loophole - 2D Puzzle Platformer
I like this game too. I like your idea of having the gravity flip caused by a button or area on the map. Also, I hope you don't mind, but I've been playing around with some level ideas. Here's one that I came up with: currentLevelX, currentLevelY = 10,10 add_block(-400, 325, 100, 125) add_block(0, 3...