Hi there, What would you say are the major differences between your approach and just using LuaRocks? As far as I can tell there isn't anything stopping you from writing a LuaRocks rockspec for libraries that don't already have them, but I guess you'd then need to host your own backend for dependen...
The texturing workflow you've made for this library is similar to Unreal Engine's and I can see you're using Roughness and Metallic in one texture, which is good. It's just an idea, but maybe you could implement additional Ambient Occlusion texture along the Roughness and Metallic, so people can get...
Oh, i also like the fact that i need to have python3 bloat my system as well, when i want to develop a lua thing, but that may very well be just me. :o: As for the python: I used it "for now". I had an idea and wanted to know if I should follow it or just let it go. At first I wanted to u...
Okay, so some people might be sold on this, although i'm not certain about a few things... I've decided to put more info here, because with Stanley I'm trying to mark new routes in Lua development and not everyone may be familiar with this type of work. I'll admit you can sell the idea pretty nicel...
Hi again. I've decided to put more info here, because with Stanley I'm trying to mark new routes in Lua development and not everyone may be familiar with this type of work. Stanley is similar to Composer, which is a package manager for PHP projects and also similar to NPM, which is a package manager...
Hi. I've made a simple tool to save myself some time during development. It's a local directory git-based package manager written in python. It's called Stanley . You can find it here: https://github.com/Wolf2789/Stanley Currently I've only tested it on Linux and WSL. How to use it? I've put everyt...