Search found 19 matches

by gingerbeardman
Mon Mar 24, 2025 11:21 am
Forum: Libraries and Tools
Topic: Yet another LoveJS Player
Replies: 10
Views: 7003

Re: Yet another LoveJS Player

@Dasryel could you please share an example for those of us unable to get it to work?

(I feel it's a server setup issue that presents itself in macOS browsers.)
by gingerbeardman
Mon Mar 24, 2025 11:20 am
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 40
Views: 53360

Re: sfxr.lua - Generate sounds dynamically at runtime

Sorry what I mean is steps or a sound file to reproduce the crash. I'll check today
by gingerbeardman
Sun Mar 23, 2025 9:36 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 40
Views: 53360

Re: sfxr.lua - Generate sounds dynamically at runtime

Thanks! I'll look into it this week.

@darkfrei if you have a lua or sfs file that can reproduce this it could save me some time?
by gingerbeardman
Thu Mar 20, 2025 6:12 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 40
Views: 53360

Re: sfxr.lua - Generate sounds dynamically at runtime

updated build at itch that includes better filename and save directory handling
by gingerbeardman
Mon Mar 10, 2025 5:23 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 40
Views: 53360

Re: sfxr.lua - Generate sounds dynamically at runtime

I got a bit carried away and have added a history feature with picker list and undo/redo, I'll look to make a PR soon and will upload another version here soon when I'm happy with it. My use case is that I use random and mutate extensively to discover interesting sounds, but often miss a good one. N...
by gingerbeardman
Mon Mar 10, 2025 12:48 pm
Forum: Libraries and Tools
Topic: sfxr.lua - Generate sounds dynamically at runtime
Replies: 40
Views: 53360

Re: sfxr.lua - Generate sounds dynamically at runtime

Just to say that I'm using this in 2025 with the PR mentioned above Plus the getDirectoryItems fix mentioned on that PR. Plus my own fix so space plays the current sound. Fixed love file in post below. (sorry don't know why it's picked up the .zip extension) Thanks to all involved! Screen shot 2025-...
by gingerbeardman
Fri Mar 07, 2025 5:24 pm
Forum: Support and Development
Topic: iOS status bar issue
Replies: 8
Views: 6012

Re: iOS status bar issue

Apologies for resurrecting this old thread... I am trying to hide the status bar on iOS (iPhone XS, iOS 17) so set up my `conf.lua` as described in this thread: function love.conf(t) t.window.fullscreen = true end i've tried fusing the game in the iOS app, and also not fusing it and running through ...
by gingerbeardman
Thu Feb 27, 2025 8:56 am
Forum: Support and Development
Topic: Best IDE for Löve
Replies: 10
Views: 17666

Re: Best IDE for Löve

SugarRayLua wrote: Tue Jan 10, 2023 4:46 am For those interested in using a text editor to code Love2d on iOS (e.g. iPad), the iOS Textastic app can import Sublime 3 packages, one of which is a Love2D package.
Thanks! Works a treat.
by gingerbeardman
Sun Feb 09, 2025 11:14 pm
Forum: Libraries and Tools
Topic: Yet another LoveJS Player
Replies: 10
Views: 7003

Re: Yet another LoveJS Player

I'm also getting this error. I upload a game.love (zip with one main.lua file) Your command needed some changes to work on macOS: cd project && find . -type f | LC_ALL=C sort | env TZ=UTC zip -r -q -9 -X ../game.love -@ ; cd .. But even so, yeah, still the error. I've had a similar error bef...