@Dasryel could you please share an example for those of us unable to get it to work?
(I feel it's a server setup issue that presents itself in macOS browsers.)
Search found 19 matches
- Mon Mar 24, 2025 11:21 am
- Forum: Libraries and Tools
- Topic: Yet another LoveJS Player
- Replies: 10
- Views: 7003
- Mon Mar 24, 2025 11:20 am
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
Sorry what I mean is steps or a sound file to reproduce the crash. I'll check today
- Sun Mar 23, 2025 9:36 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
Thanks! I'll look into it this week.
@darkfrei if you have a lua or sfs file that can reproduce this it could save me some time?
@darkfrei if you have a lua or sfs file that can reproduce this it could save me some time?
- Thu Mar 20, 2025 6:12 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
updated build at itch that includes better filename and save directory handling
- Wed Mar 12, 2025 6:53 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
macOS and Windows binaries now available for free on itch: https://gingerbeardman.itch.io/enhanced-sfxr-for-love2d
- Mon Mar 10, 2025 5:23 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
I got a bit carried away and have added a history feature with picker list and undo/redo, I'll look to make a PR soon and will upload another version here soon when I'm happy with it. My use case is that I use random and mutate extensively to discover interesting sounds, but often miss a good one. N...
- Mon Mar 10, 2025 12:48 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 40
- Views: 53360
Re: sfxr.lua - Generate sounds dynamically at runtime
Just to say that I'm using this in 2025 with the PR mentioned above Plus the getDirectoryItems fix mentioned on that PR. Plus my own fix so space plays the current sound. Fixed love file in post below. (sorry don't know why it's picked up the .zip extension) Thanks to all involved! Screen shot 2025-...
- Fri Mar 07, 2025 5:24 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 8
- Views: 6012
Re: iOS status bar issue
Apologies for resurrecting this old thread... I am trying to hide the status bar on iOS (iPhone XS, iOS 17) so set up my `conf.lua` as described in this thread: function love.conf(t) t.window.fullscreen = true end i've tried fusing the game in the iOS app, and also not fusing it and running through ...
- Thu Feb 27, 2025 8:56 am
- Forum: Support and Development
- Topic: Best IDE for Löve
- Replies: 10
- Views: 17666
Re: Best IDE for Löve
Thanks! Works a treat.SugarRayLua wrote: ↑Tue Jan 10, 2023 4:46 am For those interested in using a text editor to code Love2d on iOS (e.g. iPad), the iOS Textastic app can import Sublime 3 packages, one of which is a Love2D package.
- Sun Feb 09, 2025 11:14 pm
- Forum: Libraries and Tools
- Topic: Yet another LoveJS Player
- Replies: 10
- Views: 7003
Re: Yet another LoveJS Player
I'm also getting this error. I upload a game.love (zip with one main.lua file) Your command needed some changes to work on macOS: cd project && find . -type f | LC_ALL=C sort | env TZ=UTC zip -r -q -9 -X ../game.love -@ ; cd .. But even so, yeah, still the error. I've had a similar error bef...