Search found 2 matches
- Mon Aug 31, 2015 10:09 am
- Forum: Support and Development
- Topic: Isometric game collision
- Replies: 5
- Views: 5684
Re: Isometric game collision
Ok, so you don't need to have "tilted" collision boxes at all. Just use axis-aligned rectangles then render them as an isometric tiles. My point it, your collision code should NOT be dictated by the rendering projection you are using. You want to keep your rendering and game logic indepen...
- Mon Aug 31, 2015 9:14 am
- Forum: Support and Development
- Topic: Isometric game collision
- Replies: 5
- Views: 5684
Isometric game collision
Hello everyone, i searched through forums and couldn't find a solution Maybe i searched not that good. And yes, im not that experienced yet, thats why i took Love2d to get all basic understanding for the game coding. Im not going to make a platformer, just top-side (isometric) quest-like game (detec...