Search found 8 matches
- Fri Apr 12, 2024 1:33 pm
- Forum: Libraries and Tools
- Topic: Global environment browser
- Replies: 3
- Views: 3167
Re: Global environment browser
Oof, I didn't even think about people using it on mobile. Glad to see you like it even though half of it is off the screen.
- Fri Apr 12, 2024 12:06 pm
- Forum: Libraries and Tools
- Topic: Global environment browser
- Replies: 3
- Views: 3167
Global environment browser
Possibly not much use to a lot of people but I found myself wanting to interrogate LÖVE to see all the modules and variables and ended up making this little browser. Click on the name of any table to drill down. "But," I hear you ask, "if I wanted to know that stuff, why wouldn't I ju...
- Sun Apr 11, 2021 9:22 am
- Forum: Support and Development
- Topic: Optional joystick controls
- Replies: 3
- Views: 7063
Re: Optional joystick controls
Ah! Okay, maybe I should have thought of that.
Thanks for your help.
Thanks for your help.
- Thu Apr 08, 2021 9:37 pm
- Forum: Support and Development
- Topic: Optional joystick controls
- Replies: 3
- Views: 7063
Optional joystick controls
Hi all, I want to have my game use a joystick if it's plugged in but not crash if it's not. So for instance I currently have things like: if joystick:isGamepadDown("dpleft") or love.keyboard.isDown("left") then -- move left end This means if my controller is plugged in I can use ...
- Wed Aug 19, 2015 7:15 pm
- Forum: Libraries and Tools
- Topic: Orbiting and Body Physics
- Replies: 6
- Views: 6323
Re: Orbiting and Body Physics
Aha! Thanks, Ivan - probably should have been able to work that out myself. For any (other) beginners who stumble upon this and wonder what exact difference is might make, here's the comparison of the final resting positions from my script in which lots of little circles gravitate towards a big one:...
- Wed Aug 19, 2015 1:28 pm
- Forum: Libraries and Tools
- Topic: Orbiting and Body Physics
- Replies: 6
- Views: 6323
Re: Orbiting and Body Physics
Reviving a long-dead thread here, I know, but this isn't quite right. I've been trying to make orbitty things and I've been doing it exactly this kind of wrong and was hoping this code would correct me. Alas, no. Here's how the velocity is updated: if planet.position.x < star.position.x then planet....
- Mon Aug 17, 2015 5:37 pm
- Forum: General
- Topic: Is there windows builds of 0.10 (1.0?) available somewhere?
- Replies: 3
- Views: 2256
Re: Is there windows builds of 0.10 (1.0?) available somewhe
I don't think it is effectively 1.0, double-figure decimals are just a slightly awkward necessity that happens with naming software versions after you get to version x.9 but aren't changing the software significantly enough for it to count as a new major version. Still, I think more OSS projects sho...
- Mon Aug 17, 2015 1:31 pm
- Forum: Libraries and Tools
- Topic: Particle effect from primitive shapes
- Replies: 9
- Views: 7641
Particle effect from primitive shapes
Hi all, I've been playing with Love2D for about a month now and couldn't find code for a nice simple example of a particle effect made from basic shapes rather than loaded images. So, now I've managed to make one, I thought I'd post it for the benefit of others: -------------------------------------...