This is a great example. Does anyone have links to other examples or game sources that demonstrate good organization? This is an area that I really struggle with.MadByte wrote: ...
It uses gamestates, a very basic entity handler and stuff like that. It should show some ways to avoid spaghetti code.
Search found 3 matches
- Tue Oct 06, 2015 2:23 pm
- Forum: General
- Topic: [Beginner] Organizing projects in smaller files
- Replies: 10
- Views: 5290
Re: [Beginner] Organizing projects in smaller files
- Fri Aug 28, 2015 7:16 pm
- Forum: General
- Topic: Collision 'mesh' problem
- Replies: 2
- Views: 2139
Re: Collision 'mesh' problem
Thanks! That's a good solution. I had to think about how it would run for a second because at first glance I didn't believe that it would give me O(log N).
- Wed Aug 26, 2015 7:06 pm
- Forum: General
- Topic: Collision 'mesh' problem
- Replies: 2
- Views: 2139
Collision 'mesh' problem
I'm trying to set allowed and disallowed areas for characters to move to. What I'm doing is using a png to act as a sort of nav mesh. I then check if the pixel color at a location in my 'nav mesh' is green, if so the character is allowed to move there (turn-based rules). Here's what I mean: https://...