Search found 3 matches
- Fri Aug 14, 2015 10:36 am
- Forum: Support and Development
- Topic: help with sound track... in game
- Replies: 5
- Views: 2744
Re: help with sound track... in game
What he meant was Source:isStopped (I'm assuming). love.audio.stop returns true because the song was successfully stopped, which is also why you can't hear it... Yep, i went ahead and edited my post, thanks again! thx for edit your code ... now it works ... it plays automaticly and if the music sto...
- Thu Aug 13, 2015 8:29 pm
- Forum: Support and Development
- Topic: help with sound track... in game
- Replies: 5
- Views: 2744
Re: help with sound track... in game
hello the code what you posted has an error... main.lua:40: attempt to call field 'isStopped' (a nil value) but if i change from this : if love.audio.isStopped(tracklist[tracklist.current]) then tracklist.current = (tracklist.current % tracklist.count) + 1 tracklist[tracklist.current]:play() end to ...
- Tue Aug 11, 2015 5:52 pm
- Forum: Support and Development
- Topic: help with sound track... in game
- Replies: 5
- Views: 2744
help with sound track... in game
hello i making a game with a function if you press f1 then its gonna play an audio ( music ).... but the problem is that i have 3 different audio's and i want make a sort of a tracklist it with a script.... so the problem is the first audio ( music ) is working but the second not and the third not.....