Search found 3 matches

by welpie21
Fri Aug 14, 2015 10:36 am
Forum: Support and Development
Topic: help with sound track... in game
Replies: 5
Views: 2744

Re: help with sound track... in game

What he meant was Source:isStopped (I'm assuming). love.audio.stop returns true because the song was successfully stopped, which is also why you can't hear it... Yep, i went ahead and edited my post, thanks again! thx for edit your code ... now it works ... it plays automaticly and if the music sto...
by welpie21
Thu Aug 13, 2015 8:29 pm
Forum: Support and Development
Topic: help with sound track... in game
Replies: 5
Views: 2744

Re: help with sound track... in game

hello the code what you posted has an error... main.lua:40: attempt to call field 'isStopped' (a nil value) but if i change from this : if love.audio.isStopped(tracklist[tracklist.current]) then tracklist.current = (tracklist.current % tracklist.count) + 1 tracklist[tracklist.current]:play() end to ...
by welpie21
Tue Aug 11, 2015 5:52 pm
Forum: Support and Development
Topic: help with sound track... in game
Replies: 5
Views: 2744

help with sound track... in game

hello i making a game with a function if you press f1 then its gonna play an audio ( music ).... but the problem is that i have 3 different audio's and i want make a sort of a tracklist it with a script.... so the problem is the first audio ( music ) is working but the second not and the third not.....