
Search found 3 matches
- Mon Aug 10, 2015 12:27 pm
- Forum: Support and Development
- Topic: Scaling without blurring
- Replies: 11
- Views: 10314
Re: Scaling without blurring
Alright. Thanks a lot 

- Mon Aug 10, 2015 1:11 am
- Forum: Support and Development
- Topic: Scaling without blurring
- Replies: 11
- Views: 10314
Re: Scaling without blurring
Thank you all for your quick answers 
Indeed, changing the filter solved both problems (the blurring and the contour)!
Do you think I should still check the multi-sampling and the mip-mapping things?
Is this really the better way to solve this?
Thanks again

Indeed, changing the filter solved both problems (the blurring and the contour)!
Do you think I should still check the multi-sampling and the mip-mapping things?
Is this really the better way to solve this?
Thanks again

- Sun Aug 09, 2015 3:47 pm
- Forum: Support and Development
- Topic: Scaling without blurring
- Replies: 11
- Views: 10314
Scaling without blurring
Hi, I am a beginner with LÖVE (and game programming in general), and I face an issue that I still cannot solve. The problem is really simple. I have a little pixel-art image of size 32x32 that I'd like to draw on my game. The problem is that this size is way too small: I need to make it bigger. To d...