Search found 7 matches
- Thu Feb 18, 2016 2:10 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630674
Re: Love.js - A Direct Emscripten Port
I guess my poor old Motor2d is obsolete now. Good job! Did you experience any performance impact by all the exception-aware code? When I started my project, I explicitly wanted to avoid the performance penalty for exception-aware code in Emscripen. I have to say, while I am happy that this project e...
- Tue Dec 29, 2015 10:51 pm
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Re: Motor2D - Löve2D for the Web with Emscripten
Hi everybody, I've made some additions and have just released version 0.0.3. If you were using the git master, there won't be many major additions, except for joystick support. Here is a short list of changes: Major Additions Added love.graphics.Mesh. Added love.graphics.ParticleSystem. Added multi-...
- Thu Sep 03, 2015 6:44 am
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Re: Motor2D - Löve2D for the Web with Emscripten
Hi undef,
I'll give it a look. If there's something I can fix in Motor, I will do it
Cheers,
rnlf
I'll give it a look. If there's something I can fix in Motor, I will do it
Cheers,
rnlf
- Mon Aug 31, 2015 1:20 pm
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Re: Motor2D - Löve2D for the Web with Emscripten
I just published the source: https://github.com/rnlf/motor.
There is still a lot of work to do, but it runs several Ludum Dare 33 games now.
I'll enter all your bug reports into github's issue tracker, thanks for telling me about it!
There is still a lot of work to do, but it runs several Ludum Dare 33 games now.
I'll enter all your bug reports into github's issue tracker, thanks for telling me about it!
- Thu Jul 30, 2015 7:02 am
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Re: Motor2D - Löve2D for the Web with Emscripten
I am not sure how useful that would be. My code is a complete rewrite of LöVE, I take a hint from LÖVE's source every now and then to make sure I get as compatible as possible, but it's not based on LÖVE's structure and even written in a different language. If people think the stuff I learned about ...
- Wed Jul 29, 2015 2:37 pm
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Re: Motor2D - Löve2D for the Web with Emscripten
Oh, okay I will take care to fix the references to LÖVE :-) Actually, I am already using parts of Emscripten's SDL2 by now, my documentation is a bit outdated on that topic. The asterisks are there to indicate that those functions are deprecated in LÖVE by now, but I still keep it in my code because...
- Wed Jul 29, 2015 1:21 pm
- Forum: Ports
- Topic: Motor2D - Löve2D for the Web with Emscripten
- Replies: 20
- Views: 27835
Motor2D - Löve2D for the Web with Emscripten
Hey guys, I've spent the last few months rewriting the Löve API with Emscripten. I made quite some progress so far and aim for a 100% compatibility. You can use normal .love files (if they don't use any not-yet supported features). My previous three Ludum Dare entries all run in Motor2D, thought a l...