Search found 24 matches
- Tue Dec 25, 2018 3:48 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
Do you have the .love sample file to check that issue?
- Sun Dec 16, 2018 5:22 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under the...
- Sat Dec 15, 2018 1:42 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
Would you be willing to add square lights to Shädows? Sorry for the late answer. I'm a bit curious to know how can you possibly cast a shadow from a light source that has the shape of a square, I understand that this is totally possible but I haven't tried this before, I will try to find some artic...
- Sun Nov 18, 2018 7:44 pm
- Forum: Libraries and Tools
- Topic: TypeScript + LÖVE 2D
- Replies: 3
- Views: 12212
Re: Typescript + LÖVE 2D
It's nice. But what I'd actually like to see is a TypeScript transpiler that can actually be bundled within the same Lua container.
- Sat Nov 17, 2018 6:44 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
I'm sorry about this missing information, I'm going to add it to the wiki.
- Sat Nov 17, 2018 2:48 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
It's very likely that the problem you're facing is the softness shader being applied to every particular light. You can disable that effect by setting the Light.Blur to false.
- Fri Mar 09, 2018 1:47 pm
- Forum: Libraries and Tools
- Topic: ZIP
- Replies: 5
- Views: 4739
Re: ZIP
Yeah, I'm expecting to use native functionalities once 0.11 is out. I even requested deflate so that I could use it for this.
- Fri Mar 09, 2018 4:26 am
- Forum: Libraries and Tools
- Topic: ZIP
- Replies: 5
- Views: 4739
ZIP
Hello, I made a zip writing/reading library. It's MIT licensed.
The code repository is here.
https://github.com/matiasah/zip
The wiki.
https://github.com/matiasah/zip/wiki
Issues.
https://github.com/matiasah/zip/issues
I tried to make it the easiest possible to use, I appreciate your feedback.
The code repository is here.
https://github.com/matiasah/zip
The wiki.
https://github.com/matiasah/zip/wiki
Issues.
https://github.com/matiasah/zip/issues
I tried to make it the easiest possible to use, I appreciate your feedback.
- Tue Jan 23, 2018 7:51 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
I solved your issue and commited it to the git, it was a compatibility issue which I posted here.
https://bitbucket.org/rude/love/issues/ ... difference
https://bitbucket.org/rude/love/issues/ ... difference
- Fri Jan 19, 2018 3:23 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 49994
Re: Shädows (A light engine)
Yeah, but this time we've realized that it's indeed the light shader the one that is not working, it isn't doing the fade effect at all. I'm going to have to check this out on GLES soon. Edit: My guess is that in https://github.com/matiasah/shadows/blob/master/Shaders.lua#L102 Distance is always way...