Search found 5 matches
- Thu Dec 17, 2015 9:34 am
- Forum: Games and Creations
- Topic: LD 34: Pewpewer
- Replies: 6
- Views: 4406
Re: LD 34: Pewpewer
Try pressing escape after winning/losing ;) http://static.niix.ga/v/15-12-16_21-48-36_836264164.mp4 ^^ What a tiny intense thing you made! I didn't believe I could make it. It reminds me of Kobo Deluxe. Thank you. And thank you both for playing and even making videos. It feels so great when someone...
- Wed Dec 16, 2015 8:20 pm
- Forum: Games and Creations
- Topic: LD 34: Pewpewer
- Replies: 6
- Views: 4406
Re: LD 34: Pewpewer
Thank you very much. How could I forget the most important part =)Jeeper wrote: You forgot the link: http://ludumdare.com/compo/ludum-dare-3 ... &uid=55064
- Tue Dec 15, 2015 9:16 am
- Forum: Games and Creations
- Topic: LD 34: Pewpewer
- Replies: 6
- Views: 4406
LD 34: Pewpewer
My second Ludum Dare. What was supposed to be a regular scrolling shooter turned out to be some kind of bullet hell boss fight. http://ludumdare.com/compo/wp-content/compo2//511439/55064-shot1-1450137046.jpg-eq-900-500.jpg I finnaly learned (i hope) how to use some of the kikito's libraries: bump, c...
- Fri Sep 18, 2015 5:35 am
- Forum: General
- Topic: Ludum Dare 33 - Post Your Game!
- Replies: 11
- Views: 6191
Re: Ludum Dare 33 - Post Your Game!
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55064 http://ludumdare.com/compo/wp-content/compo2//479518/55064-shot0-1440372181.jpg-eq-900-500.jpg It is my first somewhat finished game and I'm very proud of its result. It's a top-down shooter with a mechanic of jumping into monste...
- Wed Jul 22, 2015 4:03 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 826148
Re: Simple Tiled Implementation - STI v0.9.8
Pevzi, thank you for sharing you way of solving a problem with tile objects! I was going to ask here about the exact same problem, but the answer was already here. I am using object's width and height to manually check collisions with it. So, my tile objects have width and height. I guess, my code i...