Search found 5 matches

by Hargam
Thu Dec 17, 2015 9:34 am
Forum: Games and Creations
Topic: LD 34: Pewpewer
Replies: 6
Views: 4406

Re: LD 34: Pewpewer

Try pressing escape after winning/losing ;) http://static.niix.ga/v/15-12-16_21-48-36_836264164.mp4 ^^ What a tiny intense thing you made! I didn't believe I could make it. It reminds me of Kobo Deluxe. Thank you. And thank you both for playing and even making videos. It feels so great when someone...
by Hargam
Wed Dec 16, 2015 8:20 pm
Forum: Games and Creations
Topic: LD 34: Pewpewer
Replies: 6
Views: 4406

Re: LD 34: Pewpewer

Jeeper wrote: You forgot the link: http://ludumdare.com/compo/ludum-dare-3 ... &uid=55064
Thank you very much. How could I forget the most important part =)
by Hargam
Tue Dec 15, 2015 9:16 am
Forum: Games and Creations
Topic: LD 34: Pewpewer
Replies: 6
Views: 4406

LD 34: Pewpewer

My second Ludum Dare. What was supposed to be a regular scrolling shooter turned out to be some kind of bullet hell boss fight. http://ludumdare.com/compo/wp-content/compo2//511439/55064-shot1-1450137046.jpg-eq-900-500.jpg I finnaly learned (i hope) how to use some of the kikito's libraries: bump, c...
by Hargam
Fri Sep 18, 2015 5:35 am
Forum: General
Topic: Ludum Dare 33 - Post Your Game!
Replies: 11
Views: 6191

Re: Ludum Dare 33 - Post Your Game!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55064 http://ludumdare.com/compo/wp-content/compo2//479518/55064-shot0-1440372181.jpg-eq-900-500.jpg It is my first somewhat finished game and I'm very proud of its result. It's a top-down shooter with a mechanic of jumping into monste...
by Hargam
Wed Jul 22, 2015 4:03 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 826148

Re: Simple Tiled Implementation - STI v0.9.8

Pevzi, thank you for sharing you way of solving a problem with tile objects! I was going to ask here about the exact same problem, but the answer was already here. I am using object's width and height to manually check collisions with it. So, my tile objects have width and height. I guess, my code i...