Search found 1 match
- Mon Jul 06, 2015 1:54 am
- Forum: Support and Development
- Topic: Online gameplay
- Replies: 1
- Views: 1523
Online gameplay
While Lua is wonderful for simplicity and accessing LÖVE's simple API, it is terrible for low-level functionality such as sockets for online gameplay. What would be the best way to gain such functionality in a LÖVE game? Is it even possible to implement in pure Lua? How can I properly link with C li...