Search found 11 matches

by Smooth203
Sat Jul 30, 2016 9:47 pm
Forum: Support and Development
Topic: Having *unique* objects on screen
Replies: 13
Views: 5681

Re: Having *unique* objects on screen

NO! Then you would have a HUGE main.lua file with so many lines I WOULD NEVER READ! The best way to do stuff is organizing things, player code and monster code is different, the main menu is not part of the game mecahnics... and so on. Of course there would be some files that would interact with ot...
by Smooth203
Sun Jul 24, 2016 11:30 pm
Forum: Support and Development
Topic: Having *unique* objects on screen
Replies: 13
Views: 5681

Re: Having *unique* objects on screen

Thanks guys, I'll have a look at what you've given me and see if I can fix my problem. Also, would it be better if I just use the main.lua file and not have the many other files unless neccesary?
by Smooth203
Sun Jul 24, 2016 10:52 pm
Forum: Support and Development
Topic: Having *unique* objects on screen
Replies: 13
Views: 5681

Re: Having *unique* objects on screen

Instead of apologizing, you could take the time to clean it up. I took a quick look, but the code is very difficult to follow. Since nearly everything is global and there's absolutely no encapsulation it's very hard to determine where anything is defined or what effect any particular function has w...
by Smooth203
Sun Jul 24, 2016 10:23 pm
Forum: Support and Development
Topic: Having *unique* objects on screen
Replies: 13
Views: 5681

Having *unique* objects on screen

okay, I'm making a game (really?) yeah. It's a survival game (it's in very ealry development though) I wouldn't say I'm a beginner, nor am I an expert but I've come across a problem as I'm trying to implement a foraging system and I want bushes that spawn and be completely independant without writin...
by Smooth203
Mon Oct 19, 2015 6:56 am
Forum: Libraries and Tools
Topic: Clock Tool
Replies: 1
Views: 1487

Clock Tool

I understand that love2d was created with games in mind but I decided to test the possibilities of creating programs instead of games, so I created what I call "Clock tool". Basically it is a countdown timer which has an alarm at the end, it was a simple taks but I believe I pulled it off ...
by Smooth203
Wed Jul 08, 2015 6:41 am
Forum: Libraries and Tools
Topic: A new tycoon game (very early dev)
Replies: 5
Views: 3538

Re: A new tycoon game (very early dev)

If you are a newbie at coding, you should not start with a tycoon game. I'm fairly experienced and I wouldn't even think about doing a tycoon game. Games like that are a huge undertaking. I would start *very* small, like pong small. Then you can do breakout. Then you can do space invanders, etc, et...
by Smooth203
Sun Jul 05, 2015 8:43 am
Forum: Libraries and Tools
Topic: A new tycoon game (very early dev)
Replies: 5
Views: 3538

Re: A new tycoon game (very early dev)

Hi! Game Dev Tycoon is essentially a turn-based game, so if I were to implement someone like it, my first step would be to prototype a text-based version, with the goal of nailing the mechanics as much as possible before starting to work on art assets, sound, saving games, menu systems, etc... (thi...
by Smooth203
Sat Jul 04, 2015 11:17 pm
Forum: Libraries and Tools
Topic: A new tycoon game (very early dev)
Replies: 5
Views: 3538

A new tycoon game (very early dev)

I'm a newbie with coding and I've decided to delve into writing a tycoon game similar to 'Game Dev Tycoon' but mine is a music tycoon where you will have to create metaphorical songs and try and be the best. Currently I'm still developing the bare bones game and just thought I'd post on here to see ...
by Smooth203
Mon Jun 22, 2015 8:35 pm
Forum: General
Topic: clickable object?
Replies: 3
Views: 2141

Re: clickable object?

what I meant by not passing through was the character not being able to, like, the way you can bind your character to the edge of the screen but not.. Sorry, I'm not very good with explaining.. :?
by Smooth203
Mon Jun 22, 2015 6:29 pm
Forum: General
Topic: clickable object?
Replies: 3
Views: 2141

Re: clickable object?

oh okay, thank you