Thanks buntine!
Updated first post with latest version 0.11.2a.
See changelog for details.
Any feedback is welcome, I may be running out of ideas
Search found 28 matches
- Sat Jul 18, 2015 10:08 pm
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11910
- Fri Jul 17, 2015 3:51 am
- Forum: Games and Creations
- Topic: The Salty Sea
- Replies: 13
- Views: 11893
Re: The Costal Life
If you can make a fun, engaging, seafaring game I look forward to playing it.
Not enough of those around IMO.
Not enough of those around IMO.
- Mon Jul 13, 2015 5:47 am
- Forum: Libraries and Tools
- Topic: Small event handling module
- Replies: 2
- Views: 2697
Re: Small event handling module
Reminds me of javascript EventListeners or jquery binds. I like it.
Is this common in other languages?
Is this common in other languages?
- Mon Jul 13, 2015 1:09 am
- Forum: Games and Creations
- Topic: (something)
- Replies: 41
- Views: 25116
Re: (something)
It looks very nice from what I can tell. Cool animation and art assets.
You made it with löve I assume?
You made it with löve I assume?
- Mon Jul 13, 2015 1:07 am
- Forum: Support and Development
- Topic: font sizes
- Replies: 6
- Views: 3551
Re: font sizes
Do you mean setFont() or newFont() ?fleshwhiskey wrote:Also, another quick suggestion: Don't put setnewfont in any other function but love.load . It's very taxing on your computer and will cause your game to crash. I learned that the hard way... >_<'
- Sun Jul 12, 2015 9:58 pm
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11910
Re: space... polygon - a work in progress
Updated first post with latest version 0.10.2a.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.
edit: hotfix to 0.10.3a. I had forgot to put back the random wall tile removal on generated stages. I don't want the player to have to navigate a big winding maze.
- Sun Jul 12, 2015 7:10 pm
- Forum: Games and Creations
- Topic: My new Game
- Replies: 20
- Views: 11560
Re: My new Game
I like your menu's and the simplicity of the idea. a few comments: - You might look into allowing the player to press two directions at the same time. eg. left+up/down, right+up/down. - Is it intentional that the players Y position is not maintained as you move to the next screen? It makes sense if ...
- Sat Jul 11, 2015 6:22 am
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11910
Re: space... polygon - a work in progress
Playing around with a new enemy in debug mode.
- Wed Jul 08, 2015 3:12 am
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11910
Re: space... polygon - a work in progress
Haha, yea it's not very balanced past the first area. The enemy1 health scaling and enemy2 spawn rate are both out of whack. At least this version doesn't have the spreadbombers one shotting you on certain angles... that was frustrating. I think right now the bullet enemies are the most dangerous be...
- Tue Jul 07, 2015 12:32 am
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 11910
Re: space... polygon - a work in progress
Hey, I'm glad you liked it and thanks for the video!qubodup wrote:Nice and much more interesting than asteroids. I love the plane strap sound as "next level ready" notification
http://youtu.be/BuCHBiCluW4
You had a good first run, especially since you didn't use your bombs or repels