Search found 2 matches
- Thu Jun 11, 2015 5:25 pm
- Forum: General
- Topic: Enemy table vs inheritence
- Replies: 5
- Views: 2438
Re: Enemy table vs inheritence
Thanks - that makes a lot of sense and keeps it much more organized. I'm leaning towards this sense my game is so simple and I think I can get away without using classes etc.
- Thu Jun 11, 2015 4:42 pm
- Forum: General
- Topic: Enemy table vs inheritence
- Replies: 5
- Views: 2438
Enemy table vs inheritence
I'm making a simple game and I'll have a few types of enemies with slightly different properties (amount of health, damage, etc). How are people handling this? I can think of two options: having a number of tables like enemyHealth, enemyDamage etc that store these values or to go with classes and in...