Search found 11 matches
- Wed Apr 05, 2017 1:29 am
- Forum: Support and Development
- Topic: Best collision type to use for non-uniform shapes.
- Replies: 1
- Views: 2172
Best collision type to use for non-uniform shapes.
I'm trying to do collision with sort of blobish shapes and I was wondering what would be the best way to do collision on these. Sine I'm not too into love, and looking around the wiki hasn't helped me much on deciding what to use.
- Sat May 14, 2016 6:26 pm
- Forum: Support and Development
- Topic: The 'Newfont' function isn't working
- Replies: 4
- Views: 4209
Re: The 'Newfont' function isn't working
omg I feel so dumb, lol, thanks!Tjakka5 wrote:You typed .tff instead of .ttf
- Sat May 14, 2016 6:33 am
- Forum: Support and Development
- Topic: The 'Newfont' function isn't working
- Replies: 4
- Views: 4209
Re: The 'Newfont' function isn't working
NewFont isn't capitalized. Proper capitalization is important. It's newFont. All the functions Löve uses are camelCased with the first letter being lowercase. It's one of a few different naming conventions coders use. Like function_name vs. functionName vs. functionname. I prefer camelCase myself. ...
- Sat May 14, 2016 6:07 am
- Forum: Support and Development
- Topic: The 'Newfont' function isn't working
- Replies: 4
- Views: 4209
The 'Newfont' function isn't working
I was attempting to use a font I downloaded and it gives me this error when I attempt to use the newfront function. The error message Error main.lua:17: attempt to call feild 'NewFont' (a nil value) Traceback main.lua:17: in function 'load' [C]: in function 'xpcall' here's the code involved end func...
- Sat Jun 20, 2015 2:27 am
- Forum: Support and Development
- Topic: Function argument expected ','
- Replies: 5
- Views: 3856
Re: Function argument expected ','
Oh oops, didn't notice that, thanks for saying it, and thanks to you too TurtleP for still being considerate, even if you were wrong.davisdude wrote:In both you're missing the () on the fist Img:getHieght. I can't test right now, but that may be the problem.
- Sat Jun 20, 2015 12:08 am
- Forum: Support and Development
- Topic: Function argument expected ','
- Replies: 5
- Views: 3856
Function argument expected ','
I don't know what i've done here that doesnt work, I have an if function argument on the line that it's talking about. -- Collision detection if checkCollision(bullet.x, bullet.y, bullet.Img:getWidth(), bullet.Img:getHeight, player.x, player.y, player.Img:getWidth(), player.Img:getHeight()) then pla...
- Mon Jun 01, 2015 6:09 am
- Forum: Support and Development
- Topic: My command to end is being ignored.
- Replies: 2
- Views: 2449
Re: My command to end is being ignored.
-- Enemy AI if bullet.x > 640 then if bullet.y ~= player2.y then if player2.y ~= 1 then if player2.y < (love.graphics.getHeight - player2.Img:getHeight()) then player2.y = player2.y + (player2.ySpeed*dt) end elseif player2.y ~= 580 then if player2.y < (love.graphics.getHeight - player2.Img:getHeigh...
- Mon Jun 01, 2015 3:35 am
- Forum: Support and Development
- Topic: My command to end is being ignored.
- Replies: 2
- Views: 2449
My command to end is being ignored.
I barely know how to describe this, it basically is just ignoring a bit of my code. https://imgur.com/QwYpmqI this is the error message debug = true player = { x = 10, y = 560, xSpeed = 450, ySpeed = 700, img = nil} player2 = { x = 1210, y = 560, xSpeed = 450, ySpeed = 700, img = nil} bullet = { x =...
- Sun May 31, 2015 11:07 pm
- Forum: Support and Development
- Topic: Unexpected <eof> near End
- Replies: 2
- Views: 2852
Re: Unexpected <eof> near End
Thanks for the help.
- Sun May 31, 2015 6:55 am
- Forum: Support and Development
- Topic: Unexpected <eof> near End
- Replies: 2
- Views: 2852
Unexpected <eof> near End
I'm trying to make a basic tracking AI that follows the player's y axis and approaches them, then I came across this error, I don't know what's caused it. The code for the AI is below, as well as the code other entities incase they're screwing with it somehow. (This is my first game, so be ready for...