I did press space to shake it haha. Sorry for not mentioning that too. But when it shakes, I don't see any issues like in the gif.ChicoGameDev wrote: ↑Wed Feb 27, 2019 5:49 pm Hi,
Press space to shake the place
Sorry didn't precise that... My bad.
Thanks for trying at least.
Regards
Search found 5 matches
- Wed Feb 27, 2019 6:31 pm
- Forum: Support and Development
- Topic: Canvas + camera shake
- Replies: 25
- Views: 15976
Re: Canvas + camera shake
- Wed Feb 27, 2019 5:46 pm
- Forum: Support and Development
- Topic: Canvas + camera shake
- Replies: 25
- Views: 15976
Re: Canvas + camera shake
Are you still having the issue? I can't see the problem when I download the code and run it. it seems to work fine - there are no issues like in the gif.
- Mon Feb 25, 2019 10:08 am
- Forum: General
- Topic: [SOLVED] I want to create a simple menu but don't know where to start
- Replies: 2
- Views: 8746
Re: [HELP] I want to create a simple menu but don't know where to start
Here's another simple implementation not using HUMP or any other libraries. It's not the most elegant solution, but it works fine: local game_state = 'menu' local menus = { 'Play', 'How To Play', 'Quit' } local selected_menu_item = 1 local window_width local window_height local font_height -- functi...
- Tue Jan 23, 2018 8:09 am
- Forum: Support and Development
- Topic: Love2D freezing on shutdown
- Replies: 9
- Views: 6380
Re: Love2D freezing on shutdown
For me, it's not really frozen, but it takes a long time to quit depending on how much I scroll. If I scroll around the whole level and then quit, it takes about 40 seconds before it actually closes the window. Maybe you could try profiling your code? I'm not sure if it would help or not. One profil...
- Sat Jan 20, 2018 3:42 pm
- Forum: Support and Development
- Topic: Is Tlfres defunct?
- Replies: 8
- Views: 4935
Re: Is Tlfres defunct?
Sorry, I don't know anything about TLfres or simpleScale, but push by Ulydev seems pretty good. There is a forum topic about it too.