Search found 98 matches

by kicknbritt
Fri Dec 13, 2024 12:51 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1804
Views: 1722501

Re: What's everyone working on? (tigsource inspired)

SiENcE i am absolutely dying for a gui library in love2d
by kicknbritt
Fri Dec 13, 2024 12:41 am
Forum: General
Topic: Guys we should specify that enet is already bundled in love
Replies: 0
Views: 844

Guys we should specify that enet is already bundled in love

I thought I had to compile it myself etc from source for like almost 10 years now lol. Not everyone is a dunce like me but yea maybe useful for new people or something.
The page does say it's supported in the current version but I don't see anything that specifies it actually comes with love2d
by kicknbritt
Mon Sep 25, 2023 4:38 pm
Forum: Support and Development
Topic: Why are my billboarded quads being rendered this way?
Replies: 0
Views: 101755

Why are my billboarded quads being rendered this way?

So I am instancing a quad a bunch of times in an area in love, which seems to be going fine, but when I add some shader code to billboard them they render at an odd spot and look like they are all pivoting around (0, 0, 0) (the position of the mesh I am instancing many times). They also rotate with ...
by kicknbritt
Wed Jun 29, 2022 6:46 am
Forum: Support and Development
Topic: How To Save Data In Love2d
Replies: 9
Views: 8010

Re: How To Save Data In Love2d

Saving globals is not really a thing. You want to put all of them in a table you have easy access to and then serialize that table.
by kicknbritt
Tue Jun 07, 2022 3:44 pm
Forum: Support and Development
Topic: rendering simple 3d planes (with clipping)
Replies: 19
Views: 15559

Re: rendering simple 3d planes (with clipping)

Actually you know what. Did you try rotating the screen to find the 'hello world' text? By default, lovr starts in a dual screen mouse control mode thingy. That would be pretty funny if you only needed to rotate the camera. Tried now. I tried to move the mouse alone, and while clicking left/mid/rig...
by kicknbritt
Sun Apr 10, 2022 7:35 pm
Forum: Support and Development
Topic: rendering simple 3d planes (with clipping)
Replies: 19
Views: 15559

Re: rendering simple 3d planes (with clipping)

Lovr works absolutely fine with desktop. I would recommend using this engine, although your going to need to join the Lovr slack for help. I gave up with Lovr when I tested the hello world program and didn't work for me. From time to time I check again, but that doesn't seem to ever get fixed. Actu...
by kicknbritt
Fri Apr 08, 2022 9:43 pm
Forum: Support and Development
Topic: rendering simple 3d planes (with clipping)
Replies: 19
Views: 15559

Re: rendering simple 3d planes (with clipping)

There are also g3d and 3Dream engine (3Dream is a bit heavier but has really strong rendering abilities). g3d is super, super easy. Lovr works absolutely fine with desktop. I would recommend using this engine, although your going to need to join the Lovr slack for help. Actually, I wrote a voxel eng...
by kicknbritt
Sun Feb 06, 2022 6:34 am
Forum: Support and Development
Topic: Does Line 'B' run faster than 'Line A' for anyone?
Replies: 7
Views: 6056

Re: Does Line 'B' run faster than 'Line A' for anyone?

Wow. The jit really is amazing.
Thanks for the update, I will be putting this to good use in my current project :)
by kicknbritt
Sat Feb 05, 2022 12:23 pm
Forum: Support and Development
Topic: Does Line 'B' run faster than 'Line A' for anyone?
Replies: 7
Views: 6056

Re: Does Line 'B' run faster than 'Line A' for anyone?

I was under the impression that only certain c functions were inlined.

https://stackoverflow.com/questions/524 ... the-luajit

Is this false then?
by kicknbritt
Wed Feb 02, 2022 10:06 pm
Forum: Support and Development
Topic: Does Line 'B' run faster than 'Line A' for anyone?
Replies: 7
Views: 6056

Re: Does Line 'B' run faster than 'Line A' for anyone?

Oh duh. I'm passing a value not a reference. I wasn't thinking about that.
So I guess we can see here that function call overhead isn't really an issue