Search found 10 matches
- Sun Jun 21, 2015 1:42 pm
- Forum: Games and Creations
- Topic: space... polygon - a work in progress
- Replies: 15
- Views: 12220
Re: space... polygon - a work in progress
It looks interesting for a simple game, definitely challenging, at least for me (though I usually stay away from precision based games). I like the sounds you used, the noise and thrusters feel really space-y. Some issues I noticed: - the ship sometimes spawns inside a wall - bullets can sometimes t...
- Sun Jun 21, 2015 1:09 pm
- Forum: Support and Development
- Topic: space triangle seeks commentary, criticism, support
- Replies: 5
- Views: 4067
Re: space triangle seeks commentary, criticism, support
EDIT: I though posting this here was more appropriate than in the actual project thread here: https://love2d.org/forums/viewtopic.php?f=5&t=80398 I just realized I subconsciously stole the project name of a user on this forum who technically owns the rights to the name space triangle. https://lo...
- Tue Jun 16, 2015 6:58 pm
- Forum: Games and Creations
- Topic: teleko
- Replies: 6
- Views: 6083
Re: teleko
Thanks! And it's nice of you to make videos of our LÖVE game attemptsqubodup wrote:Then I read the instructions and was I pleasantry surprised about the animation and sound!

I added the descriptions of controls directly into the game, it might be more clear that way.
- Tue Jun 09, 2015 1:08 pm
- Forum: Games and Creations
- Topic: teleko
- Replies: 6
- Views: 6083
Re: teleko
Nice game! I like the polish! Level 14- I can't seem to use the goal when you go up and down through it... Try it: right, up, right, up, right, down, left, down, left, down, right, up One other suggestion would be to introduce the difference blocks over multiple levels, that way they're easier to g...
- Tue Jun 09, 2015 11:31 am
- Forum: Games and Creations
- Topic: teleko
- Replies: 6
- Views: 6083
teleko
Hello, this is my first project that resembles a game with some gameplay. https://love2d.org/imgmirrur/hnPSspsm.png https://love2d.org/imgmirrur/ftIjh2fm.png Update: Added some basic UI and the ability to browse levels by clicking left/right triangles in top right corner. Support for levels of any s...
- Sat May 30, 2015 8:09 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1814
- Views: 1790136
Re: What's everyone working on? (tigsource inspired)
Still playing around with random stuff...

Worm as a chain - each segment is simply pulled to a certain distance from the previous one.

Worm as a chain - each segment is simply pulled to a certain distance from the previous one.
- Thu May 28, 2015 9:35 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1233025
Re: Avatars: OBEY!
Incorporated few OBEYs in my avatar
- Tue May 26, 2015 9:44 pm
- Forum: General
- Topic: Pixel-perfect in LÖVE
- Replies: 4
- Views: 4367
Re: Pixel-perfect in LÖVE
I don't think you're missing anything. Actually there are not much settings for the pixel-perfect plugin in the gui shown in the video, EDIT: I think the pixel per unit value is how many pixels long is one space unit in unity world, perhaps?. I tried Unity just yesterday and it seems game objects ha...
- Sun May 24, 2015 10:32 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1814
- Views: 1790136
Re: What's everyone working on? (tigsource inspired)
Tell us more about that game of yours! That looks a lot like some sort of crowd simulation? Those are just bullets simulated with love.physics. I was thinking about making some kind of space shooter, but ended up trying random stuff, it helps me familiarize myself with love and lua. I was mainly ex...
- Sat May 23, 2015 11:00 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1814
- Views: 1790136
Re: What's everyone working on? (tigsource inspired)
Hello, I just started playing with love2d. I was searching for some simple game framework and looks like love fits he bill perfectly with the added bonus of having to learn lua 


