Search found 9 matches
- Mon Aug 03, 2015 10:17 pm
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 28583
Re: LÖVE CÖNNECTION 1.4
OK, so I got an example to work when the client sends data to the server, but when I tried to implement the server sending to the client in a game i've been programming, it gives me an error: lib/net.lua:325: bad argument #2 to 'sendto' (string expected, got nil). I took a look at net.lua and it's m...
- Thu Jun 11, 2015 6:06 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 28583
Re: LÖVE CÖNNECTION 1.4
Also, I can't even seem to get the server to connect to the client :(. Client: Net = require 'net' function love.load() Net:init("Client") Net:connect(localhost, 20024) end function love.draw() if Net.connected then love.graphics.print("Connected") end end Server: Net = require '...
- Thu Jun 11, 2015 5:34 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 28583
Re: LÖVE CÖNNECTION 1.4
It sure looks like good stuff, but could we get a bit better of a tutorial, especially explaining all of the other commands? For example, what if I only want to do something simple, like send a table? The whole encode and decode thing seems interesting to me, but how to I send a table using that? Th...
- Mon Jun 08, 2015 12:34 am
- Forum: Libraries and Tools
- Topic: LÖVE CÖNNECTION 1.4
- Replies: 26
- Views: 28583
Re: [LUBE Expansion]LÖVE CÖNNECTION
Cool! I might have missed it in the main post, but could you provide a download?
I'd love to test it and implement it in a game I've been trying to make for a while!
Thanks.
I'd love to test it and implement it in a game I've been trying to make for a while!
Thanks.
- Sun Jun 07, 2015 2:24 am
- Forum: Games and Creations
- Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
- Replies: 51
- Views: 36072
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Just for some reference for a 2 player (online) game I am trying to program, would posting the code for the server be possible?
It's okay if you can't, thanks anyway.
It's okay if you can't, thanks anyway.
- Sat Jun 06, 2015 9:47 pm
- Forum: Libraries and Tools
- Topic: [Library] BeTR: Best Time Recorder
- Replies: 2
- Views: 2521
Re: [Library] BeTR: Best Time Recorder
Thanks!
I was running into issues making the bettime a local table, but know I know to just return it at the end.
I'll also change the other variables.
I was running into issues making the bettime a local table, but know I know to just return it at the end.
I'll also change the other variables.
- Sat Jun 06, 2015 6:46 pm
- Forum: Libraries and Tools
- Topic: [Library] BeTR: Best Time Recorder
- Replies: 2
- Views: 2521
[Library] BeTR: Best Time Recorder
This is a highscores library for times. Great for games or applications that want to monitor the best time As of v1.0, BeTR only records the #1 best time, but I am trying to add more. Im sure this is probably not the cleanest code or best library, but I'm still a beginner, and it works for the small...
- Mon May 18, 2015 1:57 pm
- Forum: Support and Development
- Topic: [Solved] Need Help Loading Images
- Replies: 4
- Views: 3014
Re: Need Help Loading Images
Thank You!
- Mon May 18, 2015 7:05 am
- Forum: Support and Development
- Topic: [Solved] Need Help Loading Images
- Replies: 4
- Views: 3014
[Solved] Need Help Loading Images
Hello, I am quite new to both Love and Lua, and I am trying to make a little game. In this game, I tried to load the scope image from the assets folder, and I want it so that the black parts of the scope cover up everything else in the image. This way, the player has to "hunt" around for t...