Search found 126 matches
- Sat Jul 01, 2023 8:06 pm
- Forum: Support and Development
- Topic: Understanding the basics of require and threads
- Replies: 5
- Views: 2160
Re: Understanding the basics of require and threads
I've sat with that problem for a week and tried various ideas, but I'm still stuck :( It seems to me that applying the timestretch method sometimes (but not always) makes the audio source skip over it's "end of file" so that it loops back to the beginning. The more that the audio is sped u...
- Sun Jun 25, 2023 1:10 pm
- Forum: Support and Development
- Topic: Understanding the basics of require and threads
- Replies: 5
- Views: 2160
Re: Understanding the basics of require and threads
Thank you, that solved it! Yes, in my brain I had thought of require like including a library of functions, but it seems in this case it's more like methods. Yup, plenty of reading to do but thank you I've got something that works now... ish. Unfortunately I've run into a problem where the timestret...
- Sun Jun 25, 2023 10:37 am
- Forum: Support and Development
- Topic: Understanding the basics of require and threads
- Replies: 5
- Views: 2160
Re: Understanding the basics of require and threads
Thank you. I did/have read but I didn't quite understand. Novice here. I noticed that there was another way of including it local new = require 'asl' Could you/anyone give any pointers on how to create an audio source that I can apply timestretch to? I looked for a function akin to love.audio.newAdv...
- Sun Jun 25, 2023 12:06 am
- Forum: Support and Development
- Topic: Understanding the basics of require and threads
- Replies: 5
- Views: 2160
Understanding the basics of require and threads
Hi folks, Complete coding novice here and I think I'm missing something basic about the way that either require or threads work. I'm trying to make use of Zorg's excellent "advanced sound library" (asl) found here . I've checked that the asl.lua and asl-thread.lua are both run correctly by...
- Tue Mar 01, 2022 8:04 pm
- Forum: Games and Creations
- Topic: Mars Lander v1.04 released on itch.io - with machine learning AI
- Replies: 7
- Views: 6748
Re: Mars Lander v1.04 released on itch.io - with machine learning AI
Looks really fun! I hit a bug (see image).
- Tue Feb 08, 2022 6:34 am
- Forum: Support and Development
- Topic: Switching to windowed mode, have to click twice?
- Replies: 5
- Views: 3602
Re: Switching to windowed mode, have to click twice?
Usually this is a matter of the window manager and your settings, nothing that löve can control Thanks for confirming. That's what I guessed but I wasn't sure. you can just go around this by simply not using fullscreen but a frameless full screen sized window instead. True. It was a preference thin...
- Mon Feb 07, 2022 9:49 pm
- Forum: Support and Development
- Topic: Switching to windowed mode, have to click twice?
- Replies: 5
- Views: 3602
Re: Switching to windowed mode, have to click twice?
It's not much to look at yet but I've attached the .love file.
To reproduce:
-Click "Open Editor"
-Try clicking "New" (nothing happens)
-Click again without moving the mouse... it works!
To reproduce:
-Click "Open Editor"
-Try clicking "New" (nothing happens)
-Click again without moving the mouse... it works!
- Sun Feb 06, 2022 8:29 am
- Forum: Support and Development
- Topic: Switching to windowed mode, have to click twice?
- Replies: 5
- Views: 3602
Switching to windowed mode, have to click twice?
Hi folks, A pesky little annoyance I'd like to fix. When I switch out from fullscreen to a window, I find that I have to click once to 'wake' the window before love.mousepressed registers anything (which it does with the second click). I've checked love.mousefocus and it doesn't seem to be negative ...
- Tue Sep 21, 2021 6:21 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 37
- Views: 76164
Re: Lead Haul - Old-school space pirate FPS
Great job! Love it.
- Mon Aug 30, 2021 6:31 pm
- Forum: Games and Creations
- Topic: Habitat Wars v2.0
- Replies: 0
- Views: 16197
Habitat Wars v2.0
Hi folks, After several reincarnations, I finally got this game over the line (with minor updates to come). It's a sort of CCG game (100+ cards to collect) with unique gameplay (most similar to simplified chess). 7qWyLphG7VY I think it should run correctly on mobile devices too (haven't tested recen...