Search found 3 matches

by Falling
Sat May 09, 2015 4:26 pm
Forum: Support and Development
Topic: [STI] Map Scaling Help
Replies: 6
Views: 4915

Re: [STI] Map Scaling Help

cohadar wrote:

Code: Select all

function love.draw()
   love.graphics.scale( scale )  -- perhaps you are missing this?
   house:draw()
   house:setDrawRange(5, 5, love.window.getWidth(), love.window.getHeight())
   love.graphics.draw(player.img, player.x, player.y)
end
This fixed it, thanks a lot!
by Falling
Thu May 07, 2015 9:32 pm
Forum: Support and Development
Topic: [STI] Map Scaling Help
Replies: 6
Views: 4915

Re: [STI] Map Scaling Help

Thank you for your replies,

These unfortunately do not help solve my issue.
The source code is very large and is hard to navigate to find the specific thing I'm looking to replicate.
I'd appreciate some sort of reference, so that I know what I'm doing wrong.

Thank you again though,

Falling
by Falling
Thu May 07, 2015 3:53 pm
Forum: Support and Development
Topic: [STI] Map Scaling Help
Replies: 6
Views: 4915

[STI] Map Scaling Help

Hey there, So, I'm relatively new to the Löve API. (I say relatively because I've taken frequent breaks, and constantly forget all about everything.) I've recently been inspired to create a little RPG-esque game, to learn the quirks in the LÖVE API and to further improve my programming knowledge. I ...