This fixed it, thanks a lot!cohadar wrote:Code: Select all
function love.draw() love.graphics.scale( scale ) -- perhaps you are missing this? house:draw() house:setDrawRange(5, 5, love.window.getWidth(), love.window.getHeight()) love.graphics.draw(player.img, player.x, player.y) end
Search found 3 matches
- Sat May 09, 2015 4:26 pm
- Forum: Support and Development
- Topic: [STI] Map Scaling Help
- Replies: 6
- Views: 5086
Re: [STI] Map Scaling Help
- Thu May 07, 2015 9:32 pm
- Forum: Support and Development
- Topic: [STI] Map Scaling Help
- Replies: 6
- Views: 5086
Re: [STI] Map Scaling Help
Thank you for your replies,
These unfortunately do not help solve my issue.
The source code is very large and is hard to navigate to find the specific thing I'm looking to replicate.
I'd appreciate some sort of reference, so that I know what I'm doing wrong.
Thank you again though,
Falling
These unfortunately do not help solve my issue.
The source code is very large and is hard to navigate to find the specific thing I'm looking to replicate.
I'd appreciate some sort of reference, so that I know what I'm doing wrong.
Thank you again though,
Falling
- Thu May 07, 2015 3:53 pm
- Forum: Support and Development
- Topic: [STI] Map Scaling Help
- Replies: 6
- Views: 5086
[STI] Map Scaling Help
Hey there, So, I'm relatively new to the Löve API. (I say relatively because I've taken frequent breaks, and constantly forget all about everything.) I've recently been inspired to create a little RPG-esque game, to learn the quirks in the LÖVE API and to further improve my programming knowledge. I ...