I do know that the main file isnt able to run alone, was just as a refference on how i used the shader o;
I'v created a love file now with it, but you'll notic ALOT of problems that come with using a canvas
and the shaders (well, nr2 the scanline/crt shader) still wont work.
Search found 4 matches
- Fri Jun 12, 2015 5:15 pm
- Forum: Support and Development
- Topic: Problems getting shaders to work
- Replies: 7
- Views: 5757
- Fri Jun 12, 2015 4:06 pm
- Forum: Support and Development
- Topic: Problems getting shaders to work
- Replies: 7
- Views: 5757
Re: Problems getting shaders to work
Currently i'm working on this (it's for a project i work on with a team from reddit, but really just the window stuff right now). The canvas thing broke two things right now i need to fix tho; the scaling and flipping the screen. Key 1 and 2 change window size and active shader. The thing is (beside...
- Fri Jun 12, 2015 2:22 pm
- Forum: Support and Development
- Topic: Problems getting shaders to work
- Replies: 7
- Views: 5757
Re: Problems getting shaders to work
I don't have a .love with it set up yet (mainly because it wasnt working), but shouldnt it be enough to load the shader with shader = love.graphics.newShader("shaders/shadername.filetype") and then use it with love.graphics.setShader(shader) I never used them before (even tho i understand ...
- Fri Jun 12, 2015 1:18 pm
- Forum: Support and Development
- Topic: Problems getting shaders to work
- Replies: 7
- Views: 5757
Problems getting shaders to work
I'm pretty new to Love2D itself but i'm working just fine with it so far, beside one thing; shaders. I found a nice list of shaders https://github.com/mindreframer/love2d-games/tree/master/mari0/shaders that says that the shader are changed to work with Love2D, but while they don't return any error ...