Search found 25 matches
- Sun May 24, 2015 7:02 pm
- Forum: General
- Topic: Server and security
- Replies: 26
- Views: 9818
Re: Server and security
Not all problems with software should be solved with software.
- Sun May 24, 2015 6:58 pm
- Forum: General
- Topic: love.filesystem is a MUST in threads
- Replies: 6
- Views: 3092
Re: love.filesystem is a MUST in threads
What I don't understand is why user require paths in threads don't work if love.filesystem is not included.
I "see" how it can be related, but still, it is extremely non-intuitive.
I updated the thread wiki with a new notice.
I "see" how it can be related, but still, it is extremely non-intuitive.
I updated the thread wiki with a new notice.
- Sun May 24, 2015 8:23 am
- Forum: General
- Topic: love.filesystem is a MUST in threads
- Replies: 6
- Views: 3092
love.filesystem is a MUST in threads
If you do not require "love.filesystem" in threads than user require calls do not work! Does NOT work require "enet" require "love.timer" local tank = require "tank" -- fails with module not found Works!!!? require "enet" require "love.timer&quo...
- Mon May 11, 2015 4:22 am
- Forum: General
- Topic: A Color Replacing Shader?
- Replies: 8
- Views: 5269
Re: A Color Replacing Shader?
What I was wondering is if it was possible to set some kind of sentinel rgb value color that I could then replace with the player's corresponding color, significantly cutting down on my art workflow. Yes, Blizzard did exactly this in warcraft 2 for example. They had 4 different shades of grey that ...
- Sun May 10, 2015 5:06 am
- Forum: General
- Topic: Hi, i don't really know how to solve my problem
- Replies: 9
- Views: 5652
Re: Hi, i don't really know how to solve my problem
tile types in your map: [0]walls that are inside/invisible [1]walls visible by player (adjecent to floor tiles) [2]floor tiles To "see" what I mean, turn on alg_3 than instead of this: function tile_alg_3(tile,objects,x_index,y_index) if tile == 1 then do this: function tile_alg_3(tile,obj...
- Sat May 09, 2015 10:13 pm
- Forum: Support and Development
- Topic: Font properties are not working properly
- Replies: 7
- Views: 4226
Font properties are not working properly
I am getting bad values for fontHeight, fontAscent and fontDescent (on multiple fonts)
- Sat May 09, 2015 9:27 pm
- Forum: General
- Topic: xkcd colors
- Replies: 0
- Views: 1537
xkcd colors
https://github.com/cohadar/xkcd-color-lua/blob/master/rgb.lua In combination with for example this: ------------------------------------------------------------------------------- function setColor( name ) local color = rgb[ name ] if color then love.graphics.setColor( color.r, color.g, color.b ) el...
- Sat May 09, 2015 6:08 pm
- Forum: General
- Topic: Hi, i don't really know how to solve my problem
- Replies: 9
- Views: 5652
Re: Hi, i don't really know how to solve my problem
I donwloaded the code and took a serious look. ALL your algorithms are correct. Your error is in iteration: for y_index,value in ipairs(map) do for x_index,tile in ipairs(value) do EDIT: to be more precise your tile data is not correct. previous algorithm for detecting which walls are invisible (til...
- Sat May 09, 2015 10:25 am
- Forum: General
- Topic: Server and security
- Replies: 26
- Views: 9818
Re: Server and security
You can't, and it has nothing to do with open-source. Basically you have untrusted clients and encryption does not provide trust, just communication safety. Even Blizzard cannot do this, and they have waaay more resources than you. Unless of course you want to force your users to install "monit...
- Sat May 09, 2015 10:08 am
- Forum: General
- Topic: Hi, i don't really know how to solve my problem
- Replies: 9
- Views: 5652
Re: Hi, i don't really know how to solve my problem
I recommend you make an "overkill" algorithm for this.
You add 4 edge shapes on every wall tile (even inside walls)
And after that a prune algorithm that removes unnecessary edges inside walls.
Sometimes it does not pay to be too smart with algorithms.
You add 4 edge shapes on every wall tile (even inside walls)
And after that a prune algorithm that removes unnecessary edges inside walls.
Sometimes it does not pay to be too smart with algorithms.