Search found 9 matches
- Sat Mar 26, 2016 12:47 pm
- Forum: Support and Development
- Topic: Android random function in fragment shader
- Replies: 0
- Views: 1489
Android random function in fragment shader
Hi, I really don't know, where can be a problem. I want to create a starfield in the background of the scene, but on some android devices this method doesn't work at all. Here is a random function in fragment shader: float rand(vec2 co){ return fract(sin(dot(co.xy ,vec2(1.9898,1.233))) * 43758.5453)...
- Sun Sep 27, 2015 9:24 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
Nice work. Pretty impressive. I'm curious to see what this project might become in the future. Do you already have plans for the game play? Thanks. Yes a little. Just a small plan in my head. Something like RTS games, but with teammates. Players may use any ship that his team built. They must be ca...
- Fri Sep 25, 2015 11:52 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
There is something pleasing about those laser pew pews and *BOOM!?!* sounds.... Even though id make arguments about sound in space I won't as I'm a fan of big boom sounds and its a very nice indicator of impact too. Though any plan to make the sounds 3D (if they are not already) Hearing a massive b...
- Fri Sep 25, 2015 11:07 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
After a looong time here is another video. Strange color background is due to poor video quality... After that I can finally make things like buildings, ship upgrades or other interesting things. It is really slowly development. I'm working on it in free time...
- Sat May 09, 2015 7:58 am
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
You say "trying"... It looks like you aren't trying anymore. You clearly succeeded. :awesome: It looks great! Because I deleted it 3x and started from scratch :D and the weapon indication (in the middle) still isn't what I wanted. It's because it isn't finished yet and a few things is sti...
- Fri May 08, 2015 9:14 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
Trying to make a right HUD
- Sat May 02, 2015 11:24 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
I don't have any optimalization with the graphics and my GPU is bad, so after 100+ rockets and around 6000 particles (smoke behind the rockets) FPS is less than 60.bobbyjones wrote:FPS on the client? If so is that the GPU slowing things down? Do you have culling for that graphics? Lol
- Sat May 02, 2015 9:38 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Re: Unexplored
I like the effects of the beam and rockets. :awesome: I definitely think this has potential. Does it already have multiplayer capabilities? Thanks :) Currently I tested it only with a few friends (maybe 5-6 I don't know) without any stability problem. Ping is stable when on map are about 300 rocket...
- Sat May 02, 2015 6:40 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 14311
Unexplored
A month ago I started to look at LÖVE and here is something what I am working on. For now it is only funny multiplayer shooter but in the future I am planning to do more than simple multiplayer shooter, but I am curious what LÖVE can handle. Maybe it will look same like now. I know there is many spa...