Search found 5 matches
- Mon Jun 29, 2015 1:17 pm
- Forum: Support and Development
- Topic: A little bug I just cant seem to figure out.
- Replies: 4
- Views: 2653
Re: A little bug I just cant seem to figure out.
Thanks for the help. Currently, I have a date to go on, but when I get back Ill try and rewrite it and see if that works better. (Though from what I see, it sounds like it would.) Edit: Yup, updated it and now it works. The issue was an odd thing with tables which I recently realized from a differen...
- Wed May 13, 2015 1:14 am
- Forum: Support and Development
- Topic: A little bug I just cant seem to figure out.
- Replies: 4
- Views: 2653
Please.
Does anyone know anything about this? Would you like me to edit something to make it easier to understand what I want? I just cant figure out what is causing this glitch. Its just causing everything to be created at the same location because of something that causes them to all have the same data wh...
- Sun May 03, 2015 3:06 am
- Forum: Support and Development
- Topic: Handling a animation multiple times - can't figure it out
- Replies: 3
- Views: 2366
Re: Handling a animation multiple times - can't figure it ou
Now Im not entirely sure if there is a better way to do it, but I basically just saved the frame of every different itteration of the animation in a table and ran through that and drew each one. Not sure if it will really work for your idea, but thats how I did it.
- Fri May 01, 2015 9:39 am
- Forum: Support and Development
- Topic: Platformer Jump Help
- Replies: 15
- Views: 6213
Re: Platformer Jump Help
As far as I can tell from the code, you would basically need a way to slowly decrease the players velocity. So when the velocity going up after the jump is set, then you need something that every frame would reduce it by the gravity. Eg. love.load() player.yv = 10 gravity = 2 end love.update(dt) pla...
- Thu Apr 30, 2015 11:37 pm
- Forum: Support and Development
- Topic: A little bug I just cant seem to figure out.
- Replies: 4
- Views: 2653
A little bug I just cant seem to figure out.
So, for the past few days I have been working on a bit of a game engine of sorts for a project I will be doing next month. Everything was going relatively fine, until I found an odd bug in a section of code which I cant seem to figure out how to fix. The code itself: (Sorry its a little choppy, ill ...