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- Thu Apr 30, 2015 4:12 am
- Forum: Support and Development
- Topic: floating point ImageData?
- Replies: 1
- Views: 1641
floating point ImageData?
It seems that Canvas:getImageData() always converts the pixels to UNSIGNED_BYTE, probably since ImageData wants it that way. Is there anyway I can get access to the floating point pixel data in my 'rgba32f' Canvas, from Lua? I know I can get there in a shader, but that also won't let me 'export' the...