Search found 4 matches

by DustyAtticGames
Wed May 06, 2015 5:58 pm
Forum: Support and Development
Topic: Anyone have experience with 3/4 perspective?
Replies: 0
Views: 1078

Anyone have experience with 3/4 perspective?

I've been experimenting with how to create a 3/4 perspective game in LÖVE. The issue I'm running into has to do with balancing depth and draws per frame. I'm representing the world with a three dimensional grid (probably unusual) so if I wanted to create a stack of crates, for example, the first one...
by DustyAtticGames
Thu Apr 30, 2015 2:23 pm
Forum: Support and Development
Topic: Strange graphical artifacts when drawing canvas to itself?
Replies: 7
Views: 3328

Re: Strange graphical artifacts when drawing canvas to itsel

Great, thanks for the ideas! I'll do a POC with both and see if it solves the problem.
by DustyAtticGames
Thu Apr 30, 2015 1:56 pm
Forum: Support and Development
Topic: Strange graphical artifacts when drawing canvas to itself?
Replies: 7
Views: 3328

Re: Strange graphical artifacts when drawing canvas to itsel

Hey, thanks for the suggestions. Can you recommend another way to achieve what I'm trying to do? Basically I want a cached canvas of drawn tiles. When the user moves I want to draw more tiles onto the cache. Finally I want to draw the cache to the screen to limit draws per frame.
by DustyAtticGames
Wed Apr 29, 2015 11:19 pm
Forum: Support and Development
Topic: Strange graphical artifacts when drawing canvas to itself?
Replies: 7
Views: 3328

Strange graphical artifacts when drawing canvas to itself?

This is probably something stupid that I'm doing wrong. Essentially what I'm trying to do is make a canvas for background tiles. I want to draw the visible tiles to the canvas, then when the user moves, I want to shift the cached canvas (drawing it to itself but shifted) and draw any newly visible t...