Search found 4 matches
- Wed May 06, 2015 5:58 pm
- Forum: Support and Development
- Topic: Anyone have experience with 3/4 perspective?
- Replies: 0
- Views: 1078
Anyone have experience with 3/4 perspective?
I've been experimenting with how to create a 3/4 perspective game in LÖVE. The issue I'm running into has to do with balancing depth and draws per frame. I'm representing the world with a three dimensional grid (probably unusual) so if I wanted to create a stack of crates, for example, the first one...
- Thu Apr 30, 2015 2:23 pm
- Forum: Support and Development
- Topic: Strange graphical artifacts when drawing canvas to itself?
- Replies: 7
- Views: 3328
Re: Strange graphical artifacts when drawing canvas to itsel
Great, thanks for the ideas! I'll do a POC with both and see if it solves the problem.
- Thu Apr 30, 2015 1:56 pm
- Forum: Support and Development
- Topic: Strange graphical artifacts when drawing canvas to itself?
- Replies: 7
- Views: 3328
Re: Strange graphical artifacts when drawing canvas to itsel
Hey, thanks for the suggestions. Can you recommend another way to achieve what I'm trying to do? Basically I want a cached canvas of drawn tiles. When the user moves I want to draw more tiles onto the cache. Finally I want to draw the cache to the screen to limit draws per frame.
- Wed Apr 29, 2015 11:19 pm
- Forum: Support and Development
- Topic: Strange graphical artifacts when drawing canvas to itself?
- Replies: 7
- Views: 3328
Strange graphical artifacts when drawing canvas to itself?
This is probably something stupid that I'm doing wrong. Essentially what I'm trying to do is make a canvas for background tiles. I want to draw the visible tiles to the canvas, then when the user moves, I want to shift the cached canvas (drawing it to itself but shifted) and draw any newly visible t...