Search found 64 matches
- Sun May 22, 2016 2:33 am
- Forum: Libraries and Tools
- Topic: 1K Terminal challenge
- Replies: 29
- Views: 27062
Re: 1K Terminal challange
I can't run this, it says "The size of the raw byte string must match the imageData's actual size in bytes."
- Wed Jan 06, 2016 6:27 pm
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 53456
Re: Spellrazor (Freeware) 0.9.4 - Trailer now up
I really like the new trailer! It's inspiring me to play more of it
- Sat Dec 05, 2015 4:12 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 177916
Re: Gspöt - retained GUI lib
Will you be putting your changes on your fork, or do you want to join the fork that pgimeno started?
- Thu Dec 03, 2015 9:28 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 177916
Re: Gspöt - retained GUI lib
I've got UTF-8 and imagemode working locally and could submit patches. If you're not interested in maintaining it, I am. Sure, do you want to fork it, or should I? How about you make a fork and give me collaborator? If you make a fork off of SiENcE's fork, it has a couple of useful patches. My gith...
- Sat Nov 28, 2015 9:29 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 177916
Re: Gspöt - retained GUI lib
I may do that, thanks for the idea So far it's my favourite LOVE UI library. I'll fork it if I make any significant changes.
- Sat Nov 28, 2015 7:28 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 177916
Re: Gspöt - retained GUI lib
Sorry to necro this thread, but as trubblegum hasn't posted here for 3 years, I figured I'd make a post with a slightly updated version of the library. I replaced references to love.screen with love.window, removed the keyrepeat features of the library (I'll probably add these back in updated for 0....
- Wed Nov 25, 2015 8:12 pm
- Forum: General
- Topic: Point and Click Engine/Editor
- Replies: 4
- Views: 6865
Re: Point and Click Engine/Editor
Thanks for all the feedback! I think I'm going to write the editor in Qt. It gives me a chance to learn C++ and is cross-platform. I have a mockup of my editor in paint :P The idea is that the editor will load from and save to a lua file, that can be read by the engine written in LOVE. You'll be abl...
- Tue Nov 24, 2015 3:34 am
- Forum: Games and Creations
- Topic: Jumpy Space Fight - a bump-based demo-y platformer
- Replies: 5
- Views: 5312
Re: Jumpy Space Fight - a bump-based demo-y platformer
Pretty fun I like the song name displaying in the bottom right corner.
- Sun Nov 22, 2015 7:06 pm
- Forum: General
- Topic: Point and Click Engine/Editor
- Replies: 4
- Views: 6865
Point and Click Engine/Editor
I'm currently writing the groundwork for a simple point-and-click engine thing in LOVE. My idea is that someone will install the engine, and then download games from the internet to run. These games would include lua files describing scenes, dialogue, etc. and all the art assets included. I'm realiz...
- Sun Nov 22, 2015 6:56 pm
- Forum: Libraries and Tools
- Topic: Lua Talk Slides
- Replies: 5
- Views: 4599
Re: Lua Talk Slides
This is very smooth, and has the added bonus that you could run that lua code live in your presentation