I just want to post here to say thanks for creating TEsound.
It's so easy and handy and wonderful!
Search found 14 matches
- Sun Jun 07, 2015 12:46 am
- Forum: Libraries and Tools
- Topic: TEsound - simple, easy sound/music manager
- Replies: 57
- Views: 77110
- Sat May 30, 2015 3:13 pm
- Forum: Support and Development
- Topic: Collisions and ipairs! Eep!
- Replies: 3
- Views: 2347
Re: Collisions and ipairs! Eep!
Szensk, thanks so much, that worked! I was trying to implement a nested loop earlier but I was doing it wrong. So does this mean that whenever you call the code below, 'nameofthing' is a variable that is created specifically for that loop? Lua figures out the rest? I don't know how to explain it bet...
- Sat May 30, 2015 2:30 am
- Forum: Support and Development
- Topic: Collisions and ipairs! Eep!
- Replies: 3
- Views: 2347
Collisions and ipairs! Eep!
Here's a lobster-y problem that I've been trying to figure out with no luck. Can you help me? (Also, bear with me - I'm no Lua wiz... yet) So, in my game, there are two players, Crusader Red and Crusader Blue. They can each press a key to summon a lobster. Fun! function crusaderControl(crusaderTable...
- Wed May 20, 2015 9:27 pm
- Forum: Support and Development
- Topic: How to use Hump Gamestates and modular files?
- Replies: 4
- Views: 3652
Re: How to use Hump Gamestates and modular files?
Update! Resolved!
Once again foiled by my beginneriness. I forgot to add return state at the bottom of my individual files.
Time to clean up some code!
Once again foiled by my beginneriness. I forgot to add return state at the bottom of my individual files.
Time to clean up some code!
- Wed May 20, 2015 8:50 pm
- Forum: Support and Development
- Topic: How to use Hump Gamestates and modular files?
- Replies: 4
- Views: 3652
Re: How to use Hump Gamestates and modular files?
Weird - that's what I thought, but it does't seem to be working for me. My game loads fine, and after my first keypress which transitions me from menuscreen to instructions screen I get the error below. (fyi, I'm testing by creating instructions.lua as a separate file) gamestate.lua:42: attempt to i...
- Wed May 20, 2015 8:18 pm
- Forum: Support and Development
- Topic: How to use Hump Gamestates and modular files?
- Replies: 4
- Views: 3652
How to use Hump Gamestates and modular files?
Hi all. I'm using HUMP's gamestates library and my code is getting a little unruly in it's length. I have certain functions isolated in their own .lua files to keep things organized, which is a start, but I'm wondering how I can keep individual gamestates in their own files as well to keep things ti...
- Tue May 19, 2015 1:54 pm
- Forum: Support and Development
- Topic: Using BUMP, need a little help. Should be easy?
- Replies: 2
- Views: 1989
Re: Using BUMP, need a little help. Should be easy?
Thank you Kikito. I appreciate the reply! Sadly, I think my noob brain can't handle this at the moment, haha. My game is mostly complete and trying to integrate bump into my own mess is more of a headache than I can endure. In my own game I'm using lists as you suggested, but for the life of me can'...
- Tue May 19, 2015 2:53 am
- Forum: Support and Development
- Topic: Using BUMP, need a little help. Should be easy?
- Replies: 2
- Views: 1989
Using BUMP, need a little help. Should be easy?
Hi LÖVElies, So I've been working on a game for a few weeks and and it has to have grown to the point where bump.lua might be the best collision manager for me. So lately I've been trying to update the code to make use of bump. I've stripped down my code to help with testing/integrating this, so hop...
- Wed May 13, 2015 7:01 pm
- Forum: Support and Development
- Topic: Trying to make a power up affect player movement...
- Replies: 5
- Views: 3898
Re: Trying to make a power up affect player movement...
Actually, BOT-Brad, it sort of did work.
I modified the code so the range of random numbers is (-5, 5) instead of (5, 10). This gives it a real solid jittery-ness. I owe you many hearts.
I modified the code so the range of random numbers is (-5, 5) instead of (5, 10). This gives it a real solid jittery-ness. I owe you many hearts.
- Wed May 13, 2015 6:59 pm
- Forum: Support and Development
- Topic: Trying to make a power up affect player movement...
- Replies: 5
- Views: 3898
Re: Trying to make a power up affect player movement...
Thanks BOT-Brad. It almost works! It doesn't make me jitter but it does is move my character to the left and down until the timer expires. Hm. Almost.