@rmcode Thanks a lot!
Does anyone know how I could make the colors like stay the same as the game without shaders (ex. https://gyazo.com/3ab99d33a99f4d19bf2753f36d0dddb9)?
Search found 34 matches
- Mon Jun 06, 2016 10:15 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 621223
- Mon Jun 06, 2016 9:51 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 621223
Re: Share a Shader!
I am using the Mari0 CRT.frag shader for my project and for some reason I'm getting this result where the player is basically duplicated I guess: https://gyazo.com/ef7d97e62c1a6da9a5cd49e36fce8b0a
Anybody know whats going on?
Anybody know whats going on?
- Sun May 22, 2016 2:57 pm
- Forum: Support and Development
- Topic: Don't know how to explain this
- Replies: 1
- Views: 2296
Don't know how to explain this
So my game has done this a couple times before, and then I did something and it fixed (can't really remember). Now I've tried a lot of things and it still doesn't work. So basically the problem is the enviroment (just now I realized I spelled that wrong lol) module. The UDP is only working every so ...
- Sun May 22, 2016 2:25 pm
- Forum: Support and Development
- Topic: If you aren't from Russia - just scip this topic :D
- Replies: 8
- Views: 6594
Re: If you aren't from Russia - just scip this topic :D
Ребята, переводчик Google является лучшим.
- Wed May 18, 2016 12:44 am
- Forum: Support and Development
- Topic: Multiplayer Help
- Replies: 6
- Views: 5538
Re: Multiplayer Help
Another easier way, in my opinion is having in loop through the data, finding every space, then separating the works/numbers/characters and then putting them into a table in order. for i in string.gmatch(receivedData, "%S+") do table.insert(command, i) end Then I use something like: if com...
- Tue May 17, 2016 6:33 pm
- Forum: General
- Topic: What's obey?
- Replies: 18
- Views: 12283
What's obey?
Have no idea
- Tue May 17, 2016 6:30 pm
- Forum: Support and Development
- Topic: UDP and Modules
- Replies: 5
- Views: 3490
Re: UDP and Modules
Yeah I know, I probably copied from some code that was from a month ago.
- Mon May 16, 2016 10:23 pm
- Forum: Support and Development
- Topic: UDP and Modules
- Replies: 5
- Views: 3490
Re: UDP and Modules
Alright uploaded them. The code is a tad bit different from a couple days ago, but the multiplayer part should be the same.
- Mon May 16, 2016 10:20 pm
- Forum: Support and Development
- Topic: UDP and Modules
- Replies: 5
- Views: 3490
Re: UDP and Modules
Yeah I'll upload it one minute.
- Mon May 16, 2016 10:10 pm
- Forum: Support and Development
- Topic: UDP and Modules
- Replies: 5
- Views: 3490
UDP and Modules
So I'm making a multiplayer games and I just started switching everything to modules, but I ran into one problem: How do I get UDP to work within modules? I tried looping it through all the functions, but it barely worked. Any ideas?