Search found 39 matches
- Mon Feb 08, 2016 6:05 am
- Forum: Libraries and Tools
- Topic: Love2D 3D Tutorial #3 - Matrices
- Replies: 19
- Views: 17620
Re: Love2D 3D Tutorial #3 - Matrices
Excellent. As always.
- Mon Feb 01, 2016 5:39 pm
- Forum: General
- Topic: Making a game for multiple resolutions
- Replies: 14
- Views: 11140
Re: Making a game for multiple resolutions
You can try PUSH. That's what I'm using on my current project.
Find it here:
viewtopic.php?f=5&t=80738
Find it here:
viewtopic.php?f=5&t=80738
- Tue Dec 29, 2015 8:19 am
- Forum: General
- Topic: Is this OOP?
- Replies: 10
- Views: 7677
Re: Is this OOP?
But there is no such thing as private Classes or Encapsulation in Lua, right?
- Sun Dec 27, 2015 9:11 am
- Forum: Support and Development
- Topic: How drawing a Image works?
- Replies: 6
- Views: 4039
Re: How drawing a Image works?
Yeah, maybe all I need is a shader,(and some coffe though :awesome: ) oops, should have fact checked my answer :#. But löve does use SDL for something, right? Now I'm a bit confused because I've seen it mentioned someplace and just assumed by memory it was rendering. There is a port of LÖVE, I guess...
- Sun Dec 27, 2015 5:45 am
- Forum: Support and Development
- Topic: How drawing a Image works?
- Replies: 6
- Views: 4039
Re: How drawing a Image works?
Thanks, It was really enlightening. So, OpenGL is the answer. Nice. I tried to decompose a picture into a matrix of points, so I could edit every pixel separetely, do that old 3d trick(x_screen=real_x/real_z, where real_x equals x position of pixel, and z equals depth). My depth would be the amount ...
- Sun Dec 27, 2015 2:52 am
- Forum: Support and Development
- Topic: How drawing a Image works?
- Replies: 6
- Views: 4039
How drawing a Image works?
So, let's suppose I have a 100X100 pixels image. It counts 10000 of pixels with x, y coordinates, r, g, b, a color, compression rate, etc... That's a lot of values, and still, I can draw it without problems. the same goes for a 600X600 image, or even higher, and if I increment/decrement it's positio...
- Sat Dec 26, 2015 4:39 am
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5386
Re: Several Game files
That's how I do this things: function love.load() State={}--This is my main state. It holds my lua states require('menu') State=menu--this time, when I start my aplication, it will load my menu end function love.update(dt) dt=love.timer.getDelta() checkState=State:isDead()--true if its Dead. If a st...
- Sun Dec 06, 2015 5:09 am
- Forum: Support and Development
- Topic: Repeating textures over a 4 point mesh(with some ugly 3d)
- Replies: 0
- Views: 1408
Repeating textures over a 4 point mesh(with some ugly 3d)
Hey guys, I was playng around with meshes, and I made a simple thing with meshes and math, so I can move a textured plane with an illusion of 3d. But the texture is all stretched over the mesh, and I wanted it to repeat like on this picture. How should I do this? Btw, any opinion, idea, correction, ...
- Sun Dec 06, 2015 3:10 am
- Forum: Libraries and Tools
- Topic: Ludum Dare 34 Wallpapers
- Replies: 1
- Views: 1699
Re: Ludum Dare 34 Wallpapers
Very cool. It will be my first Ludum Dare. Im excited with that.
- Wed Dec 02, 2015 1:44 am
- Forum: Support and Development
- Topic: Creating a 2.5d game
- Replies: 11
- Views: 7855
Re: Creating a 2.5d game
You can use meshes to draw your textures, and draw every vertex with algebra that will help you simulate the distortion. Im planning to use something like this: http://www.flipcode.com/archives/Plotting_A_3D_Point_On_A_2D_Screen.shtml but I believe that you dont really need this in your game. all yo...